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(1 edit) (+1)

My workflow is:

 first planing phase - think of an idea for main mechanic of the game and how  to make it. (this is not count as time). 

 I have to make it for 10, 15 mins max. Then I polish the game and stop at 1 hour. After playtested I take a break. 

second phase - it is polish for half hour playtest break and repeat till i hit 3 hours. Break can be as long u need to get back fresh. So overal I make the game for 10 mins then  just polish for 2hours and 50 mins .  ( polish don't mean add mechanics  it's oposite)

My general rule is if the game take longer then 10min to make it's to big of a scope. For 3 hours you can't make a game, but you can make your Core for that time. Often i can't even finish this 10 mins games. I apologies for the broken English. Good luck!

(1 edit) (+1)

Thank you very much for your advice. I understood my problem, my main mechanic took me 1 hour. I  underestimated the time that the polish was going to take. Next time I'm going to make a much simpler game to give myself time to do something clean and complete. Thank you for sharing your workflow with me, its going to help me a lot.