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A jam submission

Two Room RougeView game page

A roguelike without exploration
Submitted by TheZipCreator — 6 hours, 58 minutes before the deadline

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Two Room Rouge's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2093.6083.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I liked it, but struggled a bit with the game speed - I found it very difficult to dodge the enemies mainly. I think the concept has potential though.

Submitted

I really wanted to play it, but it wouldn't run. It closes up as soon as it starts.

Submitted

Neat idea. But this game would be a lot better if there would be a Highscore. It would have quite a high addiction potential. This way ... still pretty good, but missed potential there.

Submitted

"A fatal error has been detected by the Java Runtime Environment:
 Internal Error (0x20474343), pid=10464, tid=0x0000000000003a08"

Developer

Try getting a newer JVM... and if that doesn't work then I don't know

Really cool game, I love the concept. Some bugs though, some rooms with the key impossible to access, and some rooms with just no key (perhaps merged into a block ?). I did not understand how to use potions, do I have to stand on the cell just on the right of an enemy when pressing 'P' when I bought one ? Because that did not work. :/

Developer(+1)

Thanks for the feedback! I'll admit I forgot to test potions... and for the rooms with the impossible-to-access key, the way it's done I can't really fix it. (That's the reason you can buy boulders in the shop) And the rooms with no key, I haven't even encountered that glitch in testing.

Submitted

This is an interesting concept. There are some bugs that make it a lot less fun though. I got a few rooms where it was impossible to get the key, including one where i just couldn't move at all. I also wish there was a way to add challenge without just making the enemies faster. Not sure what that'd be.