Pretty good! I wish there wasn't a win condition though. Would've been more fun if it was arcade style and it just kept getting harder until I died, maybe with a high score counter
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I'm glad you liked it! And yeah when I started I was thinking about how to make the ammo conservation more interesting and how to spice up what little ammo you had, but as I developed the prototype I realized it really didn't need it. It was a pleasant surprise.
Yeah, the difficulty curve is the biggest thing that I wish I had time to get to. Out of curiousity, what mechanics did you struggle with? I'd like to add more introduction for new versions of the game (after the jam is over of course).
This game is beautiful until the screen starts shaking. And I think I agree that this doesn't really fit the genre, it is more of a ball rolling puzzle game with enemies than a bullet hell without precise controls. The boss is the only really bullet hell-y level.
Good game! I wish it were a little harder and you have a few bugs to fix. My game ended because the zombies just stopped spawning. Anyway, I'd be happy to see this expanded with more enemies and more friendly types perhaps.
Interesting concept. The bombs take too long to explode though. Maybe make it so after two moves they explode, so you have just enough time to get out of the blast. Also, don't make the player go back so far when they die. Its pretty boring to do the same puzzle again here.
Fun game! Wish the attacks went out a little faster so I could hit them mid-jump or i wish I could walk on the stairs. Just feels hard to attack the zombies that are slowly walking down them.
Loved it! 5 stars! I think you have the right movement, with it being camera based, but I think the cameras being in really tight spaces felt restricting in the last level. Definitely would play more of this!
Great art. Less so gameplay. Moves way too fast, and the enemies often shoot you while you can't do anything about it (you threw your shield at another enemy). Slow it down it general, it'll make it feel like the player has more control.
This is an interesting concept. There are some bugs that make it a lot less fun though. I got a few rooms where it was impossible to get the key, including one where i just couldn't move at all. I also wish there was a way to add challenge without just making the enemies faster. Not sure what that'd be.