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A jam submission

Gravity BoxView game page

You can't move, but you can shoot.
Submitted by Luca1152 (@luca1152) — 18 minutes, 32 seconds before the deadline

Play game

Gravity Box's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1523.8173.817

Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

This game is amazing. You're giving me some inspiration for  minimalistic games with deep game mechanics.

Developer(+1)

Thank you!

Submitted(+1)

That's pretty good! Quite a few people did shoot to move for last year's jam; but it's kinda unexpected for this year! It's kinda hard to understand when you can or can't launch yourself. I think this would make a good mobile game! (In a good way. Because of the controls.)

Developer(+1)

Thank you! I already started making it for mobile :)

Submitted(+1)

Just please don't do micro transactions or ads! You will also make improvements; right?

Developer

Well the thing is that if I want to make money from my game -at least to cover the time I will have spent- I will have to include ads (I prefer the free model over the paid one). However, I won't flood the game with them, since I want the game to be pretty chill, and ads don't really help with that. And yes, I will make improvements. The main things I have in mind right now are: more map features (for example a moving platform), more levels, and a level creator to make your own levels that you could share with others to play (clearly, you could play levels made by others too) :)

Submitted(+1)

That sound good! I see what you mean with the ads and it's fine if you add them; but why not just charge a couple of bucks for the whole thing? Just my thought; it's your game so you do what you want. Good luck!

Developer(+1)

The problem is that not everyone has a credit card or a way to buy a game, and they may want to try it. Also, the ones that have a credit card will have the option to remove ads by paying a small fee, so it is pretty much the same thing.

Submitted

That makes sense. I just really hate ads in games. Go for it! 

(+2)

Simple, but kinda fun to play. I liked the art style/music. Good use of mechanic, although could be a bit frustrating.

Developer

Thank you! Yup, the game does get a bit frustrating, you are right :)

Submitted(+1)

Graphics is simple but effective. Mechanic is also great. Really fun game.

Developer

Thanks! :D

Submitted(+1)

Nice and simple, love the minimalist aesthetic. Reminds me a little bit of golf in a way. In fact, it would be cool to implement a par system or something similar which challenges the player to shoot only an x amount of bullets to reach the goal. An auto restart whenever the box falls off the stage would be handy but overall, really solid entry!

Developer

Thank you! I will probably implement the system you are talking about in the mobile version of this game :). And the auto-restart was already added, but only in the mobile version. The web will most likely stay the same since I am now using another language which doesn't let me deploy to HTML5. Thanks for the suggestions! :D

Submitted(+1)

Really fun game. Solid, simple mechanic that's oddly satisfying. I think you did a good job at teaching the player the mechanics through the level design. For example, starting them in a bottom of a pit to teach them how to wall jump.

Developer

Thanks mate! :)

Submitted(+1)

simple idea pretty good art style great execution very good overall.

If you pleased you can go checkout my entry it will be very nice to rate it and leave a comment.

Developer(+1)

Thanks for playing it! I will check your game out when I have time :)

Submitted(+1)

Simple concept but well executed with a gorgeous art style. Great job!

Developer

Thank you! :)

Submitted(+1)

Real cool mechanic and minimalist art style maybe tone down gravity though to make wall jumping easier. (if you continued development you could even make different world with different gravity levels)!

Developer(+1)

Thanks! :D I don't know if reducing the gravity is a great idea, since, sure, it would make wall jumping easier, but it would make everything else easier (or harder, depending on the level of precision you need in a certain level). 

Submitted (1 edit) (+1)

Really well made and simple! I enjoyed how "pure" yet deep the mechanic felt. The levels were also fun to navigate, although the deep wells that required wall-jumping were sometimes frustrating. Perhaps one way the mechanic could be made more controllable would be by adding a "vector arrow" or something, indicating the direction that the bullet will get fired - as-is, it was sometimes hard to predict quickly where to place the mouse.

Developer

Thank you! :) The vector arrow idea is great, I will definitely add it in a future release.

Submitted(+2)

Love the basic style. But damn that wall jumping is tricky ! :-)

Developer

Thanks! :D

(+1)

Smooth puzzler with a pretty good premise and idea. Would love to see this expand with more challenges like limited moves or time. Wall jumping can be VERY finnicky. Maybe add a 'time pause' between bullets to narrow down that perfect jump?

Developer(+1)

Thank you for your feedback, Ben! I actually thought about limited moves/time, but I'd like the game to be pretty chill since I personally don't like to be hurried, so I doubt I will add this.  Also, I agree that wall jumping is very hard and I will see what I can do about that. Thanks again for your suggestions! :)

Submitted(+1)

Definitly a clever and very well executed idea. I love how you are still able to create advanced platformer mechanics like wall jumping with only keeping the base movement you can do. And the art is very clean too, congrats !

Developer

Thanks, I really appreciate it! :)

Submitted(+1)

Good.

Developer

Thank you!

Submitted(+2)

I really like how simple the game is. It just has the one mechanic of using the explosions to move, but it's quite intuitive and you can really do a lot with it. The art style is very simplistic too which really fits. You don't have unnecessary details in the level art to muddy the game. The two-tone style looks great especially with the slowl fade of the goal and the colour inversion when you beat the level. 

The first few levels play a lot like golf where you're trying to beat the level in just one shot which is super satisfying. Then the levels get quite challenging when you have to start wall jumping. I found it quite difficult to get the timings down for jumping, then blasting myself from the side wall to my target (I'm probably just bad). I found that my mouse would fall outside the game window and then my clicks wouldn't register so it would be nice if there was an option to go into fullscreen mode. 

Developer

Thanks for your very detailed feedback, Solrun! :D I actually too had the problem of clicking outside the game, but I did not think about adding the option to go into fullscreen mode. I will fix this after the voting period ends, so I can edit the source code. Thanks again! :)

Submitted(+1)

Great game! Like others said it has a difficulty spike near the end, but I see that as what this game could be with more levels to lead into it. Well done.

Developer

Thanks! I understand that the later levels are pretty hard compared to the first ones, and I will fix this in a later release, if there will be any :).

(+1)

its quite good but the last 2 levels are unfair and frustrating,the single song is just OK and the graphics simplistic.The concept/mechanic is wonderful though maybe a few enemies would make it even better!! 

Developer

Thanks! Yeah, I made the later levels harder since to me, the game seemed too easy, but I accidentally made them frustrating :) . And adding some enemies is a great idea, I will add some if I continue this project. Thanks again! :)

(+1)

Interesting idea and well executed, at least graphically, but then you start playing and realize that the game is annoying and frustrating, and the bad kind of difficult.

Developer

Thanks for your feedback! :) I understand that the game may be annoying and frustrating. Do you think that if I added hints (for example a line) that shows where the box would go if you shot there, would it help with this problem?

(+1)

I feel like the gravity should be slighter lower to increase response time for challenges while flying.  I think the idea is to make obstacles like wall jumping feel good, which isn't really the case right now. A different solution could be to give you air time after you hit a wall. 

Developer(+1)

Yeah, now that I think about it (plus the requests and everyone that said that wall jumping is hard), a lower gravity/airtime should fix that issue :).