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D5R

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A member registered Jun 19, 2015 · View creator page →

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Thanks for the feedback! I agree that there are some pacing issues with how the levels are structured (we kinda ran out of time to playtest) so your feedback was really valuable to us. We're starting to get more and more ideas on how we can expand on this game further so thanks for the encouragement!

A cool platformer with a bit of a twist. Splitting could've been explored a bit more on some levels but otherwise a really fun take on the theme! Love how the music gets faster when you connect with the other turtle

Takes a while to get used to the controls but becomes really fun once you get the hang of it. Presentation is absolutely top notch, the graphics feels like a love letter to Shovel Knight!

A cool twist on mad libs. Randomly picking words seem to work pretty well and makes the final headline much more of a surprise!

This game reminds me of that counting game where each player says a number to add to a total and try to reach a certain number. The fact that it's a card game makes it really unique and interesting to try and strategize your way through!

This game reminds me of that counting game where each player says a number to add to a total and try to reach a certain number. The fact that it's a card game makes it really unique and interesting to try and strategize your way through!

Really chaotic the further you get along! The hand drawn graphics are great and each added panel is really fun to try and complete one at a time!

Graphics are a bit simplistic but stylish. The puzzles are really fun and this would work really well as a chill mobile game!

Really interesting once you get the hang of it. Definitely a much better experience with two players trying to "cooperate" with each other. The gameplay mechanics are clever and the two wizards have some really good dialogue!

Really interesting once you get the hang of it. Definitely a much better experience with two players trying to "cooperate" with each other. The gameplay mechanics are clever and the two wizards have some really good dialogue!

A very cool idea having three separate windows to play the game (maybe this counts as three games???). The hidden platforms are a bit difficult to pinpoint across the screens so more decorations that could be used as reference points would really help. Otherwise I had a lot of fun trying to finish each window!

A really fun and quick arcade experience. The presentation is fantastic with lots of polish! The audience dialogue is a really nice touch.

Somewhat buggy and kinda difficult to move around, but the actual concept of dying and reviving is surprisingly interesting!

A really well polished game with some interesting puzzle mechanics. Reminds me of Ibb & Obb a bit. Perhaps its possible to add a two player co-op mode some time?

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Really fun puzzle platformer! I need that echoey death quack sound effect for nefarious purposes please.

A fum little arcade game with a really neat concept. Trying to gain momentum on that ball chain is really satisfying to pull off!

Really cool idea joining movement together and binding them to keys, could almost become some sort of programming-like game with a bit of fiddling around with the rules! I agree with the rest that a faster walk speed and undo button would make the levels less frustrating but otherwise it's a really good puzzler.

Managed to doom earth. I think they deserve it. The art style and presentation is excellent and the sims-style gibberish was a really good touch!

A 'coole' game (I tried). Connecting as many parts together as possible became an interesting self-challenge as I played it!

Music, art and gameplay are on point. The puzzle design especially was top-notch!

Submitting a non-game to a game jam, let's see how well it pays off! A really fun little graph-thing simulator. The shapes become really cool once you start dragging transformed shapes to other grids!

A fun arcade-style experience which oozes so much visual style. Love the little touches like the screen shake and chromatic aberration which adds so much to the game-feel.

Well, I got rickrolled by a friggin game jam submission. Not sure how I can recover from that.

Very well polished with some real cool puzzle design. I sometimes confuse the keys however especially when the parts rotate but that's a minor gripe on an otherwise fantastic game!

Neat little idea, Pretty quickly found that spamming the jump button lets you drag the paddle pretty much anywhere. Now I'm thinking that it would be interesting if it was a "survive as long as you can" type of game, don't you think?

Great art and thematic idea! The puzzles are a bit on the easy side but the art and cuteness of the "wheep" more than makes up for it!

Fantastic little game, having the hook shot have to phase through walls makes for some really sweet puzzling!

Absolutely love how the dog controls, very awkward but really fun! Would be nice if there was some way to control the camera but that was a minor gripe. Great job!

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Thank you for your feedback! Very little playtesting had been done on this game prior to the voting period so it's likely that certain mechanics/drain values/etc. will be adjusted at the end of the jam and everyone's concerns help narrow down which mechanics need to be revised.

A bit rough on the edges but the concept is definitely unique! Alternative mouse controls was a nice touch so that you're not totally hopeless if the enemies destroy the extra keys. Increasing the default movement speed would help make shuffling the keys around easier.

Took a little bit to figure out how the player's movement affected the level's rotation but after that, It was fun messing about with how the level rotates. A health system would have been nice since dying immediately after getting hit once with the spikes is a bit unforgiving but overall, a fun little platformer with a very cohesive presentation!

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Fun, panicky management game. Love how other people's movements start to appear on some levels. Perhaps using the mouse to select other animals might improve the feel of the game a bit since pressing space to switch animals feels a little awkward. Keep a lookout for the BIGCHUNGUS pattern that might appear!

Quacking good game. Some questionable narrative choices here and there (why is a cat following a ghostly rubber duck? Why does quacking make the cat fall asleep? Why is flying bacon lethal to the cat?) but overall a cute, funny experience!

Fascinating little experiment, will try it at some point with a friend but simply playing as player 1 and let player 2 just stir about randomly is still pretty fun!

Cool little lemmings-like platformer! Not exactly sure what a girl wearing a Christmas getup is doing on a post apocalyptic setting but I can dig it.

Oh wow a rare text adventure! Love all the little effects and changes that happen as you reset the story like the disappearing letters and changing options. I think it might be the case that some people might have trouble reading certain passages since they disappear on a timer but that's my only gripe. Love the twist at the end!

Too many Milos! Really fun arcade-style game, I think some of the upgrades are a bit too overpowered but when there were like 100 milos trying to reach the sky I can't complain about them.

Love the winDOS style interface. I felt like the overall game could be longer or maybe introduce an infinite mode so the fun can last longer!

Manic and fun, love how you incorporated the gameboy aesthetic to the controls themselves. I think it would've been more forgiving to start the game of with an extra button or two but a really solid entry overall!

With over 5000 submissions to one theme, you're eventually bound to find some mechanic doppelgangers. It's not too awkward don't worry!