Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

sky cavesView game page

Collect gems to go through the door, but your weight and movement moves the map around.
Submitted by Julia (@juul1a) — 2 hours, 16 minutes before the deadline
Add to collection

Play game

sky caves's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3623.9093.909
Presentation#5613.8483.848
Overall#8783.4093.409
Fun#12333.1363.136

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The physics of the player (walking, jumping) affects the rotation of the level. Kind of like a mouse in a wheel, but the wheel is a sky cave. So you don't really have much control of how the level moves.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted

very easy to get stuck in a corner

Submitted

Good job!

Submitted

Love the art and atmosphere! Especially the color scheme

I've been following you on YouTube for a while so it's pretty cool to be in the same competition as you! Great work

Submitted

a really cute game! the cotrols feel really nice and the artstyle is just so pretty :D

Submitted

Okay, 100% on the theme as I never felt really in control ^^

Submitted

Took a little bit to figure out how the player's movement affected the level's rotation but after that, It was fun messing about with how the level rotates. A health system would have been nice since dying immediately after getting hit once with the spikes is a bit unforgiving but overall, a fun little platformer with a very cohesive presentation!

Submitted (3 edits)

I really like your presentation. Even though you didn't make the art, I appreciate that you took the time to find cohesive assets and build beautiful looking levels.

I was confused by the movement for awhile until I visualized a hamster running in a wheel like you described on your Itch page. Controlling the character was not so awkward after awhile but I could never really get the hang of it. My major issue was that the further away you were from the center of rotation, the more extreme the level would rotate. If I were running in a hamster wheel in reality, being further away from the center of rotation would not make the wheel turn faster or slower (assuming the character runs at the same speed).

None the less, I enjoyed the fluid platforming controls. It was satisfying to build up momentum and dart across the level!

It was a nice game overall, but wrangling the rotation issue under your control will make this an even better platformer. Great job!

Submitted

This is a great concept.  The looseness of the controls and existence of spikes makes it a bit harder than it needs to be to be fun.  Maybe things that require the player to build up and use momentum in some way?  Moving fast was the most fun part of it.  Just thoughts, there is a lot of great potential here.

Submitted

Once i read that you can push the walls it was a lot easier but sometimes the jumping is a bit floaty and that led me to problems that weren't intended i think! I loved the visuals and the idea is good but a little crisper platforming controls were needed!

Submitted

The concept is really cool, but it was hard(er) for me to play as my keyboard is azerty (zqsd instead of wasd). Otherwise, nice implementation of the theme :)

Submitted

this is definitely out of control nice work check my game out as well and rate https://itch.io/jam/gmtk-2020/rate/696388

Submitted

I couldn't get past the 2nd level.  The movement controls definitely need a bit more polishing, I would just constantly get flung into spikes.

The Art and Music were pretty good however, with only a few hiccups here and there.  If the gameplay was polished a bit more this could be great!

Submitted

I felt too out of control to be honest. But Idea is brilliant :) 

Submitted

I really love this game! The mechanic is very simple and very creative and it's also very fun to launch yourself while also causing the level's orientation to go crazy. My only complaint is that the spike hitboxes are too big. It felt unfair a few times when I died to them. But otherwise, really fun! Please give my game a try too :)

Submitted (1 edit)

Super fun and chaotic, fits the theme perfectly! The music and art choice is great and definitely kept me from getting too frustrated on the last three levels :)

Submitted

Really interesting game. I loved the art style and the upbeat music. Really cool. My only gripe was the controls needed more polish right now the level feels weightless and less predictable than I'd hoped. 

I looooove the artwork!! And the general idea was really fun, maybe the movement needs a lil bit of polishment. But anyway, nice and fun game! <3

Submitted

My gosh this game is so trippy, definitely fits the theme quite well haha. The rotation could stand to be a bit more predictable or perhaps stabilized(?) but, overall a very fun concept!

Submitted (1 edit)

The art style to this was awesome, just the idea of a sky cave is super fun.  And the rotation mechanic was really interesting, it's wild how much it fundamentally changes a wasd platformer!

Submitted

Interesting platformer, took a while to get used to how to get control over the rotation :D Well done!

Viewing comments 34 to 15 of 34 · Next page · Last page