this game is underwater and epic
Recent community posts
Thanks for playing and for all the feedback! I definitely overlooked some massive memory leaks... but I'm glad you were able to get through it.
I couldn't figure out how to register mouse position outside of the game, but you can actually click and drag the mouse from anywhere on the screen to avoid needing to leave the window. And I ended up running out of time, but I 100% agree that a reset button would be really helpful!
Masked behind a cartoony facade, this game serves as a metaphor for life itself. Just like the snowball's eventual fate, we too cannot escape death. This might lead one to question, Well, what is the point of living?
The answer "Sno Snow" provides is clear: While we cannot escape the destiny of mankind, we have the choice of suffering through this destiny or enjoying it. Make the most of this short time. Get the high score. Take relish in your solidified armor of snow while you can, for it will not last forever.
Great job, had a lot of fun playing!
Awesome game, it's always cool to see people use lower-level frameworks in jams! Once you get the hang of the controls, timing your button presses is really fun and the visual effects/music sync make it even more satisfying. I love the pixel art and animations too, especially the intro animation. Great work!
Due to lack of time we weren't able to expand upon the gameplay, but thanks for trying it out anyway! By the time we noticed the subpixels, we were pretty late into the jam and sadly weren't able to come up with a solution in time. And the web build was made with Emscripten and its built-in SDL2 port, which has worked well in the past but seems to be unstable for this specific game since we use a lot of dynamic memory (de)allocation.