Recent community posts
Nice job. I think I was able to figure out all the mechanics. I'm glad you put the controls on the same screen for easy reference
One problem I had is that some browsers (Firefox) use Ctrl+R for refresh so I accidentally exited the game :(
Yeah, you're right. The goal was for it to be combined with "random jumping" but right now it serves as an example that some difficulty modes are prohibitively difficult to be used on their own. I think future versions might have ways around the grass or ramps to jump over the grass but for now its impossible.
Fun game! I enjoyed the choice of audio tracks and the suspense it created.
And I liked the monochrome 2d art. Sometimes too many colors gets distracting. Nice job keeping it simple visually
A lot of fun. Great work
I liked the balance of having to use your seeds wisely and decide which dangers are worth avoiding
I enjoyed the instructions and the nature theme. Cloud-wetness is a creative concept. And I love that you called it a raven instead of any other kind of bird.
Maybe it was just my PC but the game got a little choppy when playing in full screen. Also, it doesn't hurt anything but I realized I can spam the space bar for a ton of jumps.
I laughed out load at "you're fired" and enjoyed the sound effects. I hope you enjoyed recording them..."bananaaa"
But yeah, it was really fun. The A-D to start/quit the game was a great introduction to the controls and helped me grasp the mouth-momentum concept quickly.
And I enjoyed that the nose angle made it just a little bit harder. Good difficulty to have on a jam game where players want to be challenged but also learn quickly
Thanks for the feedback! I'll think about balancing the obstacles and camera distance to make that a more viable strategy if that turns out to be more enjoyable experience for a lot of people
Thanks!! Glad to hear about the positive effect of the uphill movement. Initially no-jumping was intended to be usable when combined with random jumping, but for now it serves to show that not all modes are usable. Maybe in the future there will be a time-interval-jumping and players can use that to succeed when combined with no-jumping.
Great job! This one is a lot of fun. I really like the choice of music and how it combines with the bounce sound. I enjoyed when I could start to get the feel for the level and zip though to the challenging part like I'm a speed runner.
Usually pixel art is distracting for me, but I liked yours. The monochrome made it pleasing without being too stimulating
One idea for improvement. If the first level was simpler, it might easier for the player to grasp the mechanics. Maybe I'm a slow learner but I picked it up eventually haha
Fun little game. I liked the little touches like the screen shaking on death. I also thought the run speed was a good balance. Too slow would be punishing and too fast would be stressful.
I also liked the appropriately labelled blocks/controls. No excuses when I forget which is which. Maybe using the number keys would be easier for players to keep straight in their heads (or that could be an optional feature for users that prefer it)
Thanks for the feedback! I've been thinking about adapting for a mobile game post-jam. Glad you agree!
I'm sorry you experienced the bug with jumping, but thankful you brought it to my attention. I added a little bit of "wind" so the character would drift a little if you jump really high. I suspect the flawed logic could be there.