Art and animations are very cute! I like the mechanic although I also had a bit of problems, like other people in the comments mentioned, but I'd love to play a perfected version of this if you ever got to make it! Nice job!
Play game
Glass Kiwi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #267 | 4.000 | 4.000 |
Overall | #1300 | 3.300 | 3.300 |
Presentation | #1913 | 3.050 | 3.050 |
Fun | #2008 | 2.850 | 2.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Joining together heals us to proceed further
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I really enjoyed the game concept here and I like the character but this was a bit hard to execute, overall good entry and again very nice concept, keep it up! ^_^
Very nice mechanics with a lot of potential. The animation work and art are also lovely. Congrats :)
The art is so cute and I liked the idea. I would love to se a more polished version :)
Congratulations on the entry!
I'm really sad it's so bugged, the concept was great! Everytime I fall I lose pieces but the bird doesn't get smaller and the level auto restarts, this makes it unplayable :(
I gave you 5/5 for originality
Quite a unique concept! Playing it was pretty confusing however. The controls weren't explained, so it took me a while to figure out the mouse was needed, and I still don't quite understand the logic behind when a fall kills instead of just making you smaller. I do really love the animations though, so much charm in those.
i LOVED the kiwi struggling in the air animation! Great job on the art, aesthetic, and vibe. I thought the break mechanic and kiwi theme were very original
I found it challenging to gauge which heights would do which amount of damage to me, but that might just be because I didn't understand that I needed to "join" to heal
That makes sense, I think it was a good decision
With practice I think players will get comfortable with controlling speed using the slow fall mechanic. With a couple tweaks it would work well. A button to respawn at the beginning of the level, normal deaths respawn you to where you died from (so you can do many tried quickly without getting frustrated), and a visual indicator of your speed (number on GUI?) to help you learn to controliit
You all did a great job especially considering the corruption issues a 48 hour jam can throw at you
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