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A jam submission

MagnectView game page

Two magnetic robots solving a platforming puzzle!
Submitted by siplick (@Siplick) — 44 minutes, 20 seconds before the deadline
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Magnect's page


CriteriaRankScore*Raw Score

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We took the topic literally and made two magnets as playable characters that must use their magnetic attraction to beat the platforming level.

Did your team create the vast majority of the art during the 48 hours?


We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?


We used pre-existing audio

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Great experince, great game. Im always sold on games that have robots LOL, im being super biased since my game also has robots in it. I hope you have some time to check it out and review it too.

Kudos and congrats on finishing the jam.


Thanks a lot! They should be robot friends :) 


While the premise of two magnetic characters is interesting, and the art is undoubtedly good, the presentation and execution of the concept lack polish and feel underdeveloped.

The most jarring part of the game are the controls. There's a lot of input lag, the characters take a while to change directions, the jumps don't feel predictable, and the "throwing" mechanic lacks any indication of where the character would land. A simple curved arrow would do wonders, and make the whole experience less "trial and error".

The concept itself feels a bit too simple, and the "two characters" gameplay doesn't do anything new. Try experimenting with the premise of "magnetic" characters. Maybe you could have the two robots attracted to each other? Maybe there are magnetic surfaces in the level, and the robot of same polarity would be pushed away, while a robot of different polarity would be "stuck" to the surface?

The presentation lacks a lot. While the art is really nice, the camera placement is awkward, the environment isn't layered properly and "melts together" optically.

My bit of advice would be to better plan out the team. I didn't like how three people on the team did modelling work, this should've been reserved to one person. There shouldn't be any overlap in a game jam team, unless the game is fully done and needs finishing touches only.


Thank you for your detailed feedback and suggestions! The idea of including magnetic elements in the environment is pretty good and could be a good addition if we were to expand the game, and we considered adding the arrow indication but ran out of time to include it. As for the background, it's one of the first things we'd like to touch up if we were to make a 1.0 version since we noticed that the platforms blended together a bit. 

Regarding the size of the group and the way we divided our responsibilities, we find that our group was very well balanced and that noone was missing, or wasn't needed. All team members were busy until the game was uploaded and got a similar amount of resting time, not to mention that 3D modellers didn't only make 3D models, but rigged, textured them and placed them into the environment, and also took care of other aspects in the game like we indicated in the game page. Some of us have participated in other game jams and we consider the fact that we managed to complete a game in time, without pulling all-nighters, and in a relatively stress-free situation throughout the whole process, a pretty big success :) 


are we supposed to be able to walk with the characters? I could only move left and right after jumping while in the air.

The attract, switch characters, and throw your friend, all seem to be working as intended. Fun little platformer!


Hello! We're glad you could find some enjoyment in it despite the control troubles - yes, you should be able to walk with the characters, but it looks like the ground friction resetted when we created the build, hence why it's giving many people problems. Both programmers have been looking into it and taking it into account in case we were to make a 1.0 version! 


It's a very good looking game, and the idea is cool, but I also had issues with movement not working correctly. I could only move while in the air. I wonder if it has something to do with ground friction? I did end up beating it by just throwing the characters, but some sections were a bit tedious without standard movement.


Thanks a lot, we're glad you liked it! Our programmers have been looking into it and it does seem to be a problem with ground friction changing during the build, or depending on the player's computer, somehow. We'll do our best to figure out a way to correct it, so thank you so much for the idea :) 

It's either too difficult to move or I'm just not understanding how. 


You move using the WASD keys, but it looks like it's not working for some people. We're trying to figure out why that's the case - we tested the same build and it worked for us. 


The movement is a little bit clunky.


Thank you for playing! For reference, were you able to use the direction keys to play it?


Yes, I was able to use WSAD, but robots did not walk and movement was very stiff. I was struggling to go thru first obstacle and it was hard for me to jump on platforms.

link to video


Thank you for the video! You should actually be able to use WASD to "walk" normally, aside from jumping - we believe there's a problem with the game build that changed the floor's friction, thus making it harder to move around. 


I have trouble moving around, the magnets sometimes spawn on the beginning of the map, and sometimes right next to my other magnet. I'm really into the graphics though :)


We're happy you enjoyed the graphics, and thanks a lot for the feedback as well! We'll try to perfect the game going forward :)