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Tower Tribe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #244 | 4.158 | 4.158 |
Overall | #322 | 3.833 | 3.833 |
Originality | #340 | 3.947 | 3.947 |
Fun | #850 | 3.395 | 3.395 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a story about tribe thats needs to be joined together in order to defeat evil Tojfel
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
the art is sooo good!!
its hard but managed to finish it fun and realy good looking
Great job! I loved the art and animation (that is an insane amount to do in 48 hours).
The music was fun and appropriate. I enjoyed the sound effects a little more though (having only 8-bit music felt a little overplayed after my 20th death. good pace though!)
I definitely sucked at it for a while, but as with most timing games, it got easier as I got used to it.
Overall, super fun and visually impressive game!
Took a while to get used to the collisions, but once I did I started having fun! I like how it gets more complex with time too
Had fun! Just felt a bit slow after a while. Maybe speed up after some time or after you get your guys.
The individual microgames feel like just the right amount of complexity, and the way the same microgames require different timings based on tower height did its job to reduce effect of muscle memory! Loved it.
The "Score is your Health" mechanic made it drag too long, though. I think a standard "game over" state would be more punishing, but add more dynamic.
But the artwork, of course, is wonderful.
This was so much fun, and so well polished! I found the stacking minigame a little too hard but all the rest were just right :D
Loooove the visual style, the animation on Toifel was great!
It might need a time/distance travelled limit or similar - I felt like I was bouncing back and forth between succeeding and failing but not making any progress. A finish line where you get a score (even if you fail) would make this super replayable.
Every art is in this game is very well done. They were so cool. Some mini games were a bit hard but it was a very funny game.
Like some of the commenting, I thought at first the minigames were tutorials on how to play :D However when I figured it out, it began to be satisfing and challenging enough. Its amazing how you've managed to create a complete game in just two days. The visuals, music and gameplay make the Tower Tribe a really fun experience.
I love Tojfel, hate the parachutists.
the concept of the game is very good, amazing that you have managed to make the art in two days you are very talented :D
The single control is a lovely idea, but I wish each minigame had a tutorial first, because I'm still not sure how to do a few of them (especially the one where you throw your dudes on-top of the stack). The art is damn impressive, and aside from the first noise in the intro the SFX and music fit the theme really well! I also thought the minigames were the mechanics tutorials at first, so I didn't press any buttons and kept failing until I accidentally pressed space during one of them, so that could be communicated better.
I really enjoyed playing this. The difficulty of the minigames was a bit uneven (for example, the apple core was much easier than the tornado), but overall I felt that the minigames were challenging without being frustratingly difficult. The use of space as a single control made it very easy to pick up. The art and animation look great and the music is nice as well. Well done!
I really loved the art in this and your animation was great! Good job on getting that done during the game jam. The idea was also very cool. Sometimes it felt unclear why some levels ended and others started. I also found the controls a little challenging to understand. But all in all, great concept and great art!
I love the idea! The game feels polished and the style is hilarious. Art is goergeous I really liked the evil character! I like the how the core of the game is designed (mini games and changing difficulty depending on the stacking).
Having a different screen everytime you have to complete a mini game seems to disrupt the flow of the game (at least for me).
The boss fight felt a bit tedious, I would have prefered to be able to launch all the guy in the same sequence or something like that rather than having to stack a guy everytime to get a hit!
Good job!
Nice! Reminds me of WarioWare :)
Very very very very coool. Struggling with jump a bit xD
At first I thought this is a tutorial on how to play, but it was the minigames that I was playing :D
Cool little game,
Presentation wise feeling very complete and quite liking the music :D and toifel(?) monster animation.
Timing wise it felt pretty tricky to get it right ><, really cool to see you got a bunch of different mini games in though!
This game looks great! Awesome animations and style. The game itself gets a little tedious after a while, though. The platform for the landing the guys from the hang glider seems very ungenerous. I maybe got it twice in seven minutes or so of playing. And if you can land that, then the game quickly become the same mini games over and over. A little variety in the jumping mini-game would have been appreciated!