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carpetgames

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A member registered Mar 21, 2021 · View creator page →

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Thank you!

Thanks!

Thanks. Ah yes, I would've been better to indicate those tiles as well. Thank you fon the feedback!

Thanks. Actually there are two different kinds of enemies. One of them follows you and the other one only moves in a certain path. We made both look the same which may let you to the confusion. Thank you again!

Thanks man! We tried to create a variety of such dialogue.

Thank you for all of your feedback. Some were design choices of ours however most of the would've made the game more understandable and yes there were two different enemy types. Also, there were some challenging levels we designed but didn't go with them as this is a jam game. Thanks again!

Ahahaha, thanks man!

Thanks a lot!

We wanted to create some uncertainity in the game but indicating the different enemy types would be more player friendly, especially in a puzzle game. Also, we noticed that spawner bug in the last day but we couldn't find time to fix it :( Thank you for the feedback!

Thanks, we tried to create some new puzzles, however, we also didn't want the game to be longer than what it is :/ Thank you for the feedback!

Thanks for the feedback! We are glad you liked the general concept behind our game. Thanks again!

I was pressing to down button and moving left to right in the bottom middle of the screen. I don't know how many enemies there was but it was in the first 5 seconds of the gameplay. I was right at middle of the bottom line of the screen. Try to move left and right. Then the bug occurs. However, something might be wrong with my version.

I really liked how humourous and fun your game was. I've ran into a bug though. For two runs I went to the bottom of the screen and the henchmen pushed me into the bottom part of the game. Neither I could damage them or they could kill me. After all, cool concept and a kiss noise!

I really liked the game! It is a cool concept to joning two weapons' characteristics and use them in a dungeon crawler. There are lots of improvements to the game but the knife is a little but underpowered. You might want to look into that. After all, cool game!

Thanks! Glad you liked our main concept!

Thank you for the feedback! The door opening bug is a thing. We figured it the last minute and had too little time to fix it. For the souls, they can damage the player when they touch them. This way the player need to decide whether he should kill all the enemies or escape from some of them. However, we might have put too less enemies for this idea to work. We may complete some of the ideas and come up with full featured game one day. Thanks again for the feedback!

Yeah, that would've been cool. Thanks!

Thank you! We wanted to add more functionality and more features but figured that we would be overscoping. For example, we started and added stealth feature but couldn't complete the whole idea. Maybe we will continue the development and come up with fully scaled game some day. Thanks again for the feedback!

Thank you! Yeah, we couldn't spend much time to balance the game. Normally, they can follow you and damage the player on hit. However, the number of enemies were too little and didn't do much. Again, thanks for the feedback!

thanks!

Yeah, we couldn't figure out what controls was best. Thanks!

Thanks! Glad you liked our game!

Thank you for the feedback. Guess we made the player's health too high. Also we found the door opening bug in the last minute and unfortunately didn't have time to fix it. Again, thanks for the feedback!

Thanks!

Thank you for the feedback! We designed the game in a way that other souls could stop us when we were trying to open doors. However, ew may have make the game too easy for this mechanic. We are glad you enjoyed our game. Thanks again!

Thanks! We spent a long time working on the dialogues and story.

Thank you! We are glad you liked our game!

Nice game. It is a game like you open it for every time you have to wait something. It really makes you have a great time.

Every art is in this game is very well done. They were so cool. Some mini games were a bit hard but it was a very funny game.

It was fun but I think it would be more fun if you could only solve the riddles yourself. 

Art was cool and the hands were great idea. The only thing ı didn't like this game was the controls. They were not feeling comfortable.

The synergy of the sounds and gameplay was incredible. Loved the puzzles they were really well thought.

Very nice game, mechanics well implemented, sounds and atmosphere is great. Loved it!

Loved the theme. It was very cool. Sound when you pick up something is kind of creepy but other than that the game was fun to play. I'm fine by the way, how are you?

It was fun at the beginning but it became repetitive over time. Liked the climbing and jumping it was really well implemented.

Everyting was so smooth and fun.  Instead of using arrow keys, targeting with mouse and left click to shoot would be better. Congrats!

I think using left click to shoot would be better. Also, I think we are able to finish the game without collecting any pieces.But animation and art was really cool. It was really fun to play.

Tutorial can be added at the beginning of the game. But then I saw your explanation in the description :). Congrats for your good work.

I think you got inspired by fireboy and watergirl. However, the mechanics were very smooth and the level design was great.

The sounds of the game are good, but the gameplay was very difficult. I think you can improve your drawings. Other than that it was pretty good.