Great job on the animations and overall style. I especially liked the door animation and that the music was upbeat. Switching between worlds was fun and I liked that the ghosts stop following you when you're in the living world. I got the door bug that others have mentioned, but I think you guys should definitely keep developing this one! Great job!
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Soul Bound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1483 | 3.273 | 3.273 |
Originality | #1830 | 3.227 | 3.227 |
Overall | #2121 | 2.970 | 2.970 |
Fun | #3029 | 2.409 | 2.409 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In line with the theme of "Joint Together", we created a game where two characters act and fight against their enemies simultaneously thanks to their spiritual bond.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I really like the concept of having to kill enemies in both worlds :)
The concept is neat ! I think the idea could be pushed even further, but that's a nice prototype =) ! Avoiding the souls was pretty easy, maybe make it so they could follow/damage the ninja, so switching to ghost to stop them would make more sense ? Everytime I killed an enemy, I just could stay as Ninja and go away ^^'.
Also, for some reasons, sometimes I just couldn't open certain doors as the ghost... Is that normal ? The second door didn't open the first time I played, I had to reload the game ^^'...
Thank you for the feedback! The door opening bug is a thing. We figured it the last minute and had too little time to fix it. For the souls, they can damage the player when they touch them. This way the player need to decide whether he should kill all the enemies or escape from some of them. However, we might have put too less enemies for this idea to work. We may complete some of the ideas and come up with full featured game one day. Thanks again for the feedback!
Cool concept, just wish I could open those Treasure chests at the beginning haha
Really cool game idea it would be interesting to see the idea of the people you kill attacking you in the ghost world applied even further (like maybe enemies that don't attack you in the real world but killing them helps you however if you kill them they then attack you in the ghost world) idk if that would work or not but just a fun thought and the mechanic is cool enough I think you could do a lot with it. Overall though pretty nice job on the game it was quite cool.
Thank you! We wanted to add more functionality and more features but figured that we would be overscoping. For example, we started and added stealth feature but couldn't complete the whole idea. Maybe we will continue the development and come up with fully scaled game some day. Thanks again for the feedback!
Nice little game with neat artwork! I had a little difficulty with controls though.
Good idea. I was a little confused why the ninja can't open doors and I needed to switch to ghost mode, haha. I liked the idea of defeating enemies from both modes. Good job!
I don't understand how opening doors works, after some time I can't open it, did I die and there is no death animation?
Edit:
I saw other comments and now i know that is bug, i tried four times to play game but door always block to fast to get all elixirs.
Is possible to die in this game? Im think that this game could be like hotline maimi, rapidly gameplay, one hit one death.
Controls don't feat to this type of game, there should be fast to give player a possibility to master them.
Art style look really nice and music fits to the game.There is many bugs i found two: first with door and second when i pickup third elixir at being ghost there weren't cutscene.
for a game made in two days great job good luck with your next game release.
Really cool game! I loved the artwork and the controls!
I just hav two suggestions:
- In the initial speech bubbles, no need to have the main character respond with "Yes, I'm ready" because I already say that too myself as I read, and I'm ready for the action asap!!
- Opening doors in ghost mode takes a bit of time, maybe faster door-opening will feel nicer.
All in all, great job!
Great game! I like the dialogues when picking up each elixir. Congrats!
Really nice game-mechanic but I found myself not knowing where to du to the big map and all the splitting paths. I also felt that the game could use som more feedback when hitting enemies. Other than that, it was great, nice artstyle and an interesting mechanic that you could do a lot with, great job!
I really like the concept where enemies you kill go to the spirit realm and you have to still fight them in there, nice job!
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