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Zettabit

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A member registered Apr 17, 2021 · View creator page →

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Definitely gets very easy and repetitive once you get strong enough, but the presentation is top notch. Also really like the rubber duck power.

Trying to get the little bots to the end reminds me of the classic game Lemmings. I did have some issues with the spring being inconsistent, and the UI is way too big if you don't make the game fullscreen, but otherwise it was a cute little game.

Interesting and ambitious game, but it was kinda frustratingly difficult. I think being able to see where you had placed platforms last attempt, or giving more time in the planning phase would have helped a lot.

Thank you so much! That definitely a feature that I should have added in some way. Unfortunately the time limit on jams always means you miss something.

Glad to hear you enjoyed it. I probably could have removed the spinning, but it's also part of the roles reversed theme, so I felt like I should leave it in. Definitely need to figure something to mitigate the dizziness if I ever do something similar again.

Definitely like this game. Not sure if there is much strategy (I just spammed every resource as it came up), but the presentation and polish are very good.

I really like this take on the theme. It was a bit hard to distinguish some of the bumpers, and showing the total in the score would have been nice. But it was an enjoyable game and the overall view of the board was very helpful.

The pinball is so cursed it's a square. Takes some getting used to, but is a fun game. Did have some issues with the ball falling through the top most flipper though.

Wow this game has great presentation and a ton of polish. Short and sweet, perfect for a game jam.

I was thinking I should add something to mitigate that, but I couldn't figure out what would help before the Jam was over.

Thank you so much. I like the idea for your game as well!

Thank you! I'll check out your game as well.

Definitely a nice interpretation of the theme, though it's not easy to tell what is actually happening. I like the reaction portrait though.

A very ambitious game, but was a bit tedious to get through. Maybe the sheep's movement speed should have been a bit higher? Also those chickens and coop look awfully familiar...

I like the concept, but I think it could have used a bit more tutorialization. And I feel bad for anyone trying to play this that doesn't know how minesweeper works, haha.

An interesting idea with some great art, though I wish there was a bit more info about the characters to start, instead of having to trial and error your way to success. Also there were some spelling mistakes, but with how much text is in the game it's understandable.

Thanks for playing!

I really like the idea of this game. Although I think at a certain point you can get enough turrets that all you have to do is keep buying turrets. Would like to see maybe different rounds where you have to reposition and rotate turrets to hit the most enemies between them. Also once you get too many turrets and enemies, the sounds get a little bit too overwhelming. It was fun playing it though.

This game looks just lovely, the gameplay is straightforward and easy to understand, and the sound effects were just the icing on the cake.

This was a cool game, but I did have a few issues with the controls. I think the mouse hitbox could have been a bit smaller. Also if you die, it can lead to a lot of quick deaths since you are still moving the mouse, which can feel frustrating. At least until you realize you can use this to just cheese the cursor past everything if you try enough. I think a very short delay, or maybe a click to start between deaths would have helped. I like the art though, and overall it was still a fun experience.

I like the mechanics of this game, although it feels like the animals entering from every way isn't very thematic to a room. It may have made more sense to have certain doorways or whatever that they are coming in through, but that may not have been as a fun of an experience. I do like the twist on Cinderella though. The title and tagline are great.

Thanks for the feedback! I was worried that it may be too difficult at times. It was a bit hard for me to judge since I was so familiar with the layout, and I didn't get to spend as much time playtesting as I would have liked. Hopefully you still enjoyed it.

Thanks so much for the feedback. Glad to hear the music wasn't bad, because I had to make it in a bit of a rush near the end of the jam.

This game's concept is so cool, and it was pretty fun to play. It did feel a little tough to me, especially with the retry bug. I think maybe the dash and the right click could be combined, with every enemy being destroyed on the platform if you have enough energy. Otherwise the presentation is really well done, and the gameplay is solid.

This was a nice take on the theme. The mechanics fit really well for a jam game, although it seems like the lights would always just turn off whenever the mom showed up, when it may have been more interesting to have them slowly decay so it's more of a juggling act. Overall it was a very charming game though.

I like the idea for this game, but I think it would have been nice to have some instructions for the mini games inside of the game instead of only on the itch page, since they all start immediately.

Thank you for playing and for the feedback! I definitely would have liked to add details such as particle effects, but you are correct that I ran out of time before I could. I'm glad to hear you enjoyed it nonetheless.

Thank you so much!  I was planning to add some more effects to those elements, but I ran out of time before I could.

This game was fun, and it had good presentation. Like others have said, I think a slower autofire as standard would have been good, with the powerup speeding it up, adding spread, or some other effect. I liked that only close enemies or enemies you hit would shoot at you, because otherwise this would have been a bullet hell.

The one room being an elevator is a great idea. One thing that would have been nice would be to have spacebar as jump along with up/w. It also may have been nice to have throw and pickup be the same key, since they are somewhat exclusive and it makes heat of the moment fighting a bit simpler. Overall though this game was a fun beat 'em up with great presentation and a lot of polish.

This is a neat concept, and the execution is good, especially on the audio effect front. It did seem like sometimes objects would move a bit weirdly in regards to the player. For example the object would be where I needed it to be, but I would need to move the player again to be in range to rotate it. The graphics were good, though, and overall it was a fun little jam game.

This was a simple, but well done game. I liked the idea of the two different weapons, though from the initial info screen I thought the second weapon was going to be some kind of shield.  They have some nice trade offs. Definitely would have been cool to have some different enemy types that are better dispatched by one weapon or the other, but obviously the time limit of the jam doesn't make that easy. Could definitely be a cool game if you decide to keep working on it after the jam, but it also works as a nice little jam game, especially since I see you said it was your first jam.

Thanks for the feedback! Glad to hear you enjoyed it.

Grappling hooks are always fun, so this game immediately has that going for it. I think the gameplay was generally solid, though sometimes it was a bit tough to get an object to go where you wanted. Though I found a bit of a bug where if you grapple along the group you can gain enough momentum that you can't actually walk for quite a while, you have to use the grapple again to regain control. Also there seemed to be a click at the end of the jump sound and it was a bit annoying. But overall it was a fun experience.

Definitely a nice little arcade style game. The art is cute and the mechanics are simple, but challenging when chasing a higher score. Can definitely see why a controller is recommended though. It's too bad it isn't very thematic, but it was still a fun game.

I really like the concept for this game, but I think it could have used some tweaking. At first it wasn't clear that I was hurting myself, since I started by using the laser. But after figuring that out I felt it was just a bit too hard to avoid hitting yourself, especially since the round enemies tend to bounce your shots right back at you. I think the waiting bounce gun would be the most fun one to use, but with how many enemies spawn it gets a bit ridiculous. Also you can move into the sides where the enemies spawn, and they can get you stuck in there with no real way to get out since they just keep spawning. Here's a screenshot of where I got stuck in the corner:

Some sound effects, even just for firing, would have really helped, but the art and color palette were nice. Could definitely see this becoming a very fun game if tweaked and expanded upon.

This game has quite the interesting idea, but I think the execution was a little rough. The biggest issue is that the repair is just too slow. Also, I think it would really help if there was some indicator of how far the cannon fires, especially since you only have a limited number of shots.  I ended up beating it by completely ignoring the last groups of enemies and driving full speed into the goal, which, while very tense, didn't feel like the proper way to do it. I did like the mix of 2D and 3D though, and the player using tank controls is thematic, if a bit cumbersome.

Thanks for playing. I agree about the player character. Unfortunately I ran out of time before figuring out how I wanted to improve it.

I agree with this assessment completely.

For being your first game this was definitely well put together. I didn't see that the chest needed a code instead of a key, but I managed to beat it without that. The only thing that really bugged me is that clicking skips the text that is currently being written out instead of showing it all, so you have to wait for it to slowly type out. Overall though it was short but fun.