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micz

77
Posts
A member registered May 10, 2017 · View creator page →

Creator of

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Not necessarily it will be more expensive. You do not have to test for the edge so no branches are necessary.

Gaps may also be caused by DOTS safety mechanisms if you are profiling in editor instead of a build 

You do not need to ship the whole unity project. Just build is good enough.

Nice idea and a very good presentation.

Cool game with nice graphics. I wish it was fully translated.

Simple but good art. NIce challenging gameplay.

Cool idea and a good presentation. I thin it needs some tutorial.

I hadn't thought anyone would like it so much. For more levels it requires more balancing and mechanical depth.

thanks   I am glad you like it.

Thanks. I wish I had  time to balance it better.

Nice game. UI was a bit small therefore sometimes hard to click in a hurry. I would add key shortcuts for spells.

Nice art style. The dashing game was the best.

I agree with you. The scope was too big, and even designing those puzzles was not hard. For sure it requires better visualization of data and the relation between them. I even considered not submitting it, but I would regret the effort put into the game. 
Everything needs more balancing end a better level editor (I only had a simple inspector to select buildings). It would require more combination of storage. 

I have planned to add the winning condition threshold but run out of time. Plans for the tutorial were also bigger ;) 

Good concept and nice presentation, Well done.

At first, I thought just a clicker but it is much more fun. I had to beat that knight. Bat may be OP ;)

I like the art style too.

It would be nice if those extra ends of the line were trimmed automatically.

It feels like click simulator where you do not have control over the game, and it is not nice. Maybe add second dice and allow player to choose which one is used, or choose direction in which player moves? I was teleported twice, and visited shop without money, and then I have died. 

This game also fits last year's theme ;). Very common idea, but stellar execution, and good twist with multiple dices.

It needs more mechanics right now it is just click simulator. It needs some decision making.

Nice game concept, but game has some bugs, and sometimes levels are impossible to beat and you have to restart a game. 

For me, the movement was too sensitive.  I was dying evidently too many times ;)

I am glad you have liked it.  The level editor helped me to create this levels. I could iterate on them much faster. I wish I had more time during last weekend then I would have graphics, some sounds and one more mechanic. And at least 3 more levels.

If you have a possibility to run the game in 1920x1080 you would be able to play it right now :)

I will post a version with a fix of this after the rating is over. 

I know what has caused your issue. I forgot to add proper scaling to different resolutions:(. It is best played at 1920x1080 unfortunately :(.

(1 edit)

Oh, I forgot about adding an adaptation to a resolution lower than 1920x1080, my bad.

I will post a version with a fix of this after the rating is over. 

 Great concept for a platformer and nice puzzles. The art style fits the game.  Congrats!

The game has a nice and clean art style. It took me some time to figure out that the current is flowing in wires in one direction, which is not true in real life. I would also like to see which wires are interactable because now I basically spam click to find clickable wires.

I definitely recommend playing with a controller rather than with a keayboar. Beautiful graphics and lighting.  I think that barking sound does not fit the rest. Realistic bark would be much better. A pleasant and relaxing experience.

I like the art style of this game. Controls are also great which is one of the most things in platformer a specially in one where you have to be quick. Good Job!

Great game one of the best I have played so far and I have played quite a lot ;).
Everything is good here, concept, execution, graphics.

Thank you! 

I also would like to have something more than just programmers art. Unfortunately, I did not have enough time.  Next time I will try to team up with some artist :). This year I wasn't sure if I will be able to participate in jam, so I didn't want to screw someone over if I would back off.

Thank you! I had an idea for one more mechanic (3 types of enemies) but unfortunately did not have time to do it all. They are even present in the editor, but only kill the player, they do not move.

Thank you :)

I like the clean aesthetics. Puzzles are cool too. Great idea and execution! One of the best games from this year I have played so far.

Yes, I was able to use WSAD, but robots did not walk and movement was very stiff. I was struggling to go thru first obstacle and it was hard for me to jump on platforms.

link to video

Greate game! Impressive how much can be done in just 48 hours. It is basically a production-ready maybe it needs more levels. My top 20 candidates and the best game out of 61 I have played so far.
Congrats!

Nice puzzles. I like art style and voice acting.

Interesting concept but I think it requires some pressure to make it harder. Because now you can just destroy blocks as you like the only thing you have to be aware of is not to destroy the block on which you are standing.

(1 edit)

It is a nice game, high score makes you want to beat others. You could implement a leader board. I have managed to set a new record at 96s ;). My first attempt was without reading instructions. I thought I am a blind person and my task is to guard myself with a white cane. 

Congrats on finishing your first game jam.
Edit: I have refreshed a page and the high score has disappeared. Little bit disappointing ;)