I have a prototype that generates terrain using marching cubes. Recently, Unity has added multi-threaded jobs for web builds.
I have made a build with this support, and on my local machine, it is working. I get a massive performance bust. But when I have uploaded this build to itch, I get an error that my browser does not support multi-threading. It is the same build and the same browser that works locally.
From Unity's Discrod, I got a suggestion that the server should return `Cross-Origin-Opener-Policy: same-origin`, `Cross-Origin-Embedder-Policy: require-corp`, `Cross-Origin-Resource-Policy: cross-origin` headers in response. Can I do something about that?
https://micz.itch.io/marching-cubes-dots
micz
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itch.io Community » itch.io » Questions & Support · Created a new topic Unity 6.4 multi-threaded builds not work on itch
Reversi With Mercy - GMTK GameJam 2023 entry jam comments · Posted in Reversi With Mercy - GMTK GameJam 2023 entry jam comments
I agree with you. The scope was too big, and even designing those puzzles was not hard. For sure it requires better visualization of data and the relation between them. I even considered not submitting it, but I would regret the effort put into the game.
Everything needs more balancing end a better level editor (I only had a simple inspector to select buildings). It would require more combination of storage.
I have planned to add the winning condition threshold but run out of time. Plans for the tutorial were also bigger ;)
Stable Diffusion GRisk GUI 0.1 comments · Replied to Matador64 in Stable Diffusion GRisk GUI 0.1 comments






