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A jam submission

Evacuate MarsView game page

Submitted by micz (@micz84) — 1 hour, 24 minutes before the deadline
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Evacuate Mars's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#32232.8284.000
Overall#42252.4453.458
Creativity#43152.5633.625
Enjoyment#50161.9452.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is reversed city builder puzzle game. Where you have to evacuate a Mars colony module by module.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I absolutely loved it. The music reminded me of Ayreon’s “The universal migrator”. Btw check if the loop parameter is on, because it stopped at some point.

Submitted

this is legitimately the coolest concept I've seen so far. Would love to see more levels too!

here's ours if you wanna check it out!

 https://itch.io/jam/gmtk-2023/rate/2156841

Developer

Thanks. I wish I had  time to balance it better.

Submitted

I like the assets, and concept! I Great Game! 

Developer

thanks   I am glad you like it.

Submitted

Fives across the board from me. Please, please make more levels post-jam. This is more fun than it has any right to be.

Developer

I hadn't thought anyone would like it so much. For more levels it requires more balancing and mechanical depth.

It's a little hard to rate. The idea seems original, like a reverse city/base builder. It's a nice concept. On the other hand, I found it confusing and I think maybe the help pages were unfinished with pictures missing or not in the right places or something, or I just didn't understand.m I cleared the stages more by trial and error, seeing which things game over'd me or not when I did them in different orders, rather than actually understanding all the numbers going on.

Also the victory objective is vague, since on the 2nd two I got 100% people just going only for that. I saw the idea was to also save other things, but if it costed people, I would not want to do that, and if there's a way to get 100% while still getting other things, honestly it was a bit rough and probably needed more time to get to a state where I'd be more into that.

Developer(+1)

I agree with you. The scope was too big, and even designing those puzzles was not hard. For sure it requires better visualization of data and the relation between them. I even considered not submitting it, but I would regret the effort put into the game. 
Everything needs more balancing end a better level editor (I only had a simple inspector to select buildings). It would require more combination of storage. 

I have planned to add the winning condition threshold but run out of time. Plans for the tutorial were also bigger ;) 

That makes sense. I didn't submit at all because what I had just wasn't playable. (I got stuck trying to implement something for way too long when I should have been changing focus to getting the basics running.)