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It's a little hard to rate. The idea seems original, like a reverse city/base builder. It's a nice concept. On the other hand, I found it confusing and I think maybe the help pages were unfinished with pictures missing or not in the right places or something, or I just didn't understand.m I cleared the stages more by trial and error, seeing which things game over'd me or not when I did them in different orders, rather than actually understanding all the numbers going on.

Also the victory objective is vague, since on the 2nd two I got 100% people just going only for that. I saw the idea was to also save other things, but if it costed people, I would not want to do that, and if there's a way to get 100% while still getting other things, honestly it was a bit rough and probably needed more time to get to a state where I'd be more into that.

(+1)

I agree with you. The scope was too big, and even designing those puzzles was not hard. For sure it requires better visualization of data and the relation between them. I even considered not submitting it, but I would regret the effort put into the game. 
Everything needs more balancing end a better level editor (I only had a simple inspector to select buildings). It would require more combination of storage. 

I have planned to add the winning condition threshold but run out of time. Plans for the tutorial were also bigger ;) 

That makes sense. I didn't submit at all because what I had just wasn't playable. (I got stuck trying to implement something for way too long when I should have been changing focus to getting the basics running.)