I had a fun time with the first couple of levels but it got too difficult for me so fast! Also, the block movement sound is super satisfying.
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(Not) Random Dice Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #645 | 3.882 | 3.882 |
Enjoyment | #926 | 3.324 | 3.324 |
Overall | #1033 | 3.422 | 3.422 |
Creativity | #2233 | 3.059 | 3.059 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice on a tiled floor to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
There's been some entries with the same mechanics I've seen already, and I think they are just too hard to sus out the answer to, so you end up relying on the layout of the levels, to kinda get at what the intention of them are instead. Or maybe I'm just bad at such games. In any case, the execution and presentation is great.
Great game! The graphics are really nice to look at and i love the way you see what sides the dice are on! But i think the game is too hard. My game has basically the same mechanic and it was still too hard for me. Overall it is still a great game and i wish you good luck with the jam!
Really nice game feel, I do feel it's a bit too big brain for me tho lol
Though I have seen this puzzle mechanism many times, it's still a polish idea, and controlling multiple dices at the same time feels very new and unique. And by the way, this kind of puzzle is much too hard for people who can hardly image pictures like me.
Technical Feedback:
Problem - On the "Level Select" screen, the "Menu" button is almost completely off-screen on my 3440x1440 monitor.
Interesting - When the dice are falling you can still hover your mouse over the top of the die to reveal the side guide (or whatever you call it that shows the values surrounding the value on the top face).
You know, that was actually my first idea for this jam. But I couldn't figure out a way to get it to work. Because I didn't know how to let the player know all sides in a quick and easy way. A problem that you solved so elegantly. Seriously, bravo. Puzzles were a little tough but very well designed. I loved it.
Nice game, some of the puzzles did stump me for a bit but overall was enjoyable.
EXCEPTIONAL! What an impressive 48 hour build! I only docked 1-star for creativity as I've played a few games that had a rolling puzzle mechanic like this, but this one is done incredibly well and deserves polish. Color choice is top notch. Controls are tight. Camera, movement, etc controllers all done right. Polish it up, add some levels, get some original music going on. Maybe toss in a mascot or something, toss in a few alternative mechanics and you've got yourself a marketable game. Very very nice indeed.
(I agree with @Boba89, an undo button would help a lot, think Baba is You)
Great game! I played through the whole game and i like it! But it feels a little annoying when you can't undo your moves and soundtrack would be a good addition to this game. The dice sound feels great and so do graphics.
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