I don't know what to say, the other guys who worked with me were able to run it on a laptop, it could take a while to build the shaders when you first launch it but the performance should match the demo project since we modified existing assets (none of us is a 3D modeler), btw thanks for trying to play it, sorry for the inconvenience!
Ares9323
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Thanks! The timer was the main obstacle of the game and I designed the areas to be "doable" using a specific path and saving steps but I understand that it might be too difficult.. I also had an issue in the red area and the battery in the build for some reason lasts less than in the editor, so it becomes very hard to complete that area..
I'll play your game as soon as I have some free time, thanks for playing mine!
Thanks for the heads up guys, yesterday I spent 21h on this and I must have missed that, I'm going to record a better and shorter video ASAP, I still have to recover 😅 (I rushed because I thought I couldn't edit it once I posted the submission but it looks like I can, almost any audio FX was still missing when I recorded that)
I'm sorry I made you waste your time trying again for five times 😅.
I'm using timelines to open doors and they shouldn't be frame dependent, but apparently this issue only occurs at low fps.
I'll release a version without lumen too, it should be able to increase the performance.
Than you again for your kind words, I'll try your game as soon as I have some spare time!
Are you having a low framerate? Did you try a second time?
A friend told me the same thing about another door but I wasn't able to reproduce it on my pc.
However, I'm planning to release an update to fix several issues as soon as I have some time to dedicate to this project!
I'm really sorry for the issue!
Thank you for your feedback! I wish I had more time to improve it, at the beginning I was planning to create different buildings and a story (narrated through the achievements) to the game but I had to focus on the modelling and the game mechanics and a week really flied away a blink of an eye. I also spent too much time implementing the achievements (it's was my first time using AWS and I couldn't even figure how to package a game from command line, and UE5 wasn't even supported by their plugin so I had to update it 🤣)
The "final goal" (if you can call it like that) is to gather all the billiard balls hidden in the house, if you see the speedrun video linked in the game page you can see the achievements (login is required in order to see them, this is a big limitation), also seeing the list of the achievements and their description should guide the player through the exploration (and this doesn't happen if you don't even see them)
The fact that you can swim up and down with the W is a wanted thing, but you are probably right, it could be confusing!
Thanks for playing!
Really nice environments and sound!
I'm sorry you had problems with butler, it happened to me in a previous Jam.
For the next time my suggestion is to create a .bat file to push your zip to itch.io, here's what you have to put inside it:
butler push "D:\Projects\Questions\Build\YourArchive.zip" freshlemonade/questions:win
You need to have the butler executable in the environmental variables to make it work, and the archive must be a .zip extension and have the executable file in the root to make it playable from the itch launcher (Not the Windows folder as you did in your archive)
Another problem is that if you use butler the archive automatically gets renamed to "yourgame-win" unless you change it from the itch page.
This is so sick! Great Idea!
The neighbor's blender is too noisy? Let's destroy everything with a chainsaw 🤣🤣.
I wish there were less problems with collisions (objects flying away when you collide with them) but I really enjoyed the concept.
I stopped at the level Alcohol because the chainsaw was spawning at the level below and I couldn't find a way to get it.
P.S. Are you using chaos?
thank you for your feedback, unfortunately there was no sdk for unreal engine to access the Blockchain, it's been really difficult just to read the Dignitas NFTs (I had zero Blockchain experience and I had to write the RCP calls manually, you can see on GitHub how many times I had to change the same stuff, it almost took 2 weeks 🤣😅)
This is really great considering you did it alone!
I loved the colour palette and the graphics, I was a bit confused at the start because I didn't read to turn on the lights with the switch (if it was written anywhere 🤣), on the third mission I had the same problem because I didn't read the mission (I was dragging the wrong crates), I think that you could have left the mission visible all the time!
Another thing I didn't understand is the rope, can you grab it or is it just a collider? I tried to pick it up smashing all keys on the keyboard (and I killed me several times with R)
It's really impressive to see what you can do with few pixels and two colours!
I really liked the graphics, I think it's really hard to communicate using simplified pixel art, and you did it great!
Can you please tell me if there's more after you kill the robot? I tried to pick it up but nothing happened!
Thank you for your kind feedback, I'll surely play your game as soon as I'm connected from a PC!
You talked about Z and X keys but honestly... I'm learning from you that they do something 🤣 (I guess that's Some unity default setting or something I wasn't informed of😅)
I really wanted to thank you for spending your time writing a long and detailed comment, I followed you back 😊
Thanks for your feedback, we wanted to give to the game some "visual novel components", I'm sorry you didn't like them!
We know there are many things that could have been implemented in a better way (we also noticed too late that the shuriken colour was not so visible on that background, our first background was white 🤣)
The dash giving some kind of immunity is a thing I usually don't like in games (If you move faster in theory you should get more damage hitting something, don' you?)
Thank you again and have a nice day!








