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Ares9323

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A member registered Mar 27, 2021 · View creator page →

Creator of

Recent community posts

I don't know what to say, the other guys who worked with me were able to run it on a laptop, it could take a while to build the shaders when you first launch it but the performance should match the demo project since we modified existing assets (none of us is a 3D modeler), btw thanks for trying to play it, sorry for the inconvenience!

This is an extremely useful feature, especially in game jams when your last build has breaking changes and compromises everything, will it ever see the light?

Ahah, thanks! Stacking bots was a mechanic of the old Stack'o'bot sample and I was wondering why they removed it, so I decided to re-implement  it in a different way and I modified the mesh to become wider (it's still hard to stack them sometimes). Thanks for playing my game!

Nice color choice and I liked that you  decided to implement physics puzzles! I haven't seen this in any other submission yet!

The world building is fantastic but the double-jump mechanic with two keys is one of the most frustrating things I've ever experimented, I've died so many times ☠️☠️☠️

I had issues with lighting (everything was black) and when I die it gets stuck in the loading screen, plus, not having checkpoints kinda ruins the experience. I really like the atmosphere and the dev comments around the level!

I liked the world building (although some buttons are not where you would expect them). I spent 20 minutes to complete it and the environment really gave me vibes! Too bad that you weren't able to package!

Video updated, thank you again guys!

Thanks! The timer was the main obstacle of the game and I designed the areas to be "doable" using a specific path and saving steps but I understand that it might be too difficult.. I also had an issue in the red area and the battery in the build for some reason lasts less than in the editor, so it becomes very hard to complete that area..
I'll play your game as soon as I have some free time, thanks for playing mine!

Thanks! I also like your color choice, I'll give your game a try for sure when I'll be less busy, this week is a literal hell for me 😅

Thanks for the heads up guys, yesterday I spent 21h on this and I must have missed that, I'm going to record a better and shorter video ASAP, I still have to recover 😅 (I rushed because I thought I couldn't edit it once I posted the submission but it looks like I can, almost any audio FX was still missing when I recorded that)

Thanks, I was still uploading it but I have to record another one tomorrow because I didn't complete it, decently in that run because of bugs 🤣

I'm sorry I made you waste your time trying again for five times 😅.

I'm using timelines to open doors and they shouldn't be frame dependent, but apparently this issue only occurs at low fps.

I'll release a version without lumen too, it should be able to increase the performance.

Than you again for your kind words, I'll try your game as soon as I have some spare time!

Are you having a low framerate? Did you try a second time?
A friend told me the same thing about another door but I wasn't able to reproduce it on my pc.
However, I'm planning to release an update to fix several issues as soon as I have some time to dedicate to this project!
I'm really sorry for the issue!

Wow guys, this game is great (But pretty hard in single player because the other ship literally destroys you 🤣)

Congrats for the victory in Audio Experience, sounds fit really well with the game! I really loved the style and the drawings in the instructions menu!

Congrats for the first place!
Honestly, it's surprising how you managed to fit this game in just 72MB!

Congrats  for your submission, I love birds (I'm pretty obsessed to be honest) and I felt so bad for making the babies starve 😅.
The controls are pretty difficult to master but I guess that's the difficulty of the game.
I really enjoyed the music slowing down while you are diving!

Thank you for your feedback! I wish I had more time to improve  it, at the beginning I was planning to create different buildings and a story (narrated through the achievements) to the game but I had to focus on the modelling and the game mechanics and a week really flied away a blink of an eye. I also spent too much time implementing the achievements (it's was my first time using AWS and I couldn't even figure how to package a game from command line, and UE5 wasn't even supported by their plugin so I had to update it 🤣)

The "final goal" (if you can call it like that) is to gather all the billiard balls hidden in the house, if you see the speedrun video linked in the game page you can see the achievements (login is required in order to see them, this is a big limitation), also seeing the list of the achievements and their description should guide the player through the exploration (and this doesn't happen if you don't even see them)

The fact that you can swim up and down with the W is a wanted thing, but you are probably right, it could be confusing!
Thanks for playing! 

100% agree, this looks so polished (probably better than some commercial games), I would have gone crazy playing something like this when I was a child!

I spent days on shumps and games like space impact and I still enjoy them a lot!

Good job and good luck for the Jam!

Thank you for your comment, I'll try your game as soon as I have some free time!

Thank you for your kind feedback, I'm glad you liked it, I put so much time and efforts in this game and comment like yours make me feel happy!

Good luck for the jam!

Really nice environments and sound!

I'm sorry you had problems with butler, it happened to me in a previous Jam.
For the next time my suggestion is to create a .bat file to push your zip to itch.io, here's what you have to put inside it:

butler push "D:\Projects\Questions\Build\YourArchive.zip" freshlemonade/questions:win

You need to have the butler executable in the environmental variables to make it work, and the archive must be a .zip extension and have the executable file in the root to make it playable from the itch launcher (Not the Windows folder as you did in your archive)
Another problem is that if you use butler the archive automatically gets renamed to "yourgame-win" unless you change it from the itch page.

I really liked the underwater atmosphere you created! I hate my water post processing effect (It's the first time I have used one 😅)

Congrats for you submission!

This is so sick! Great Idea!
The neighbor's blender is too noisy? Let's destroy everything with a chainsaw 🤣🤣.

I wish there were less problems with collisions (objects flying away when you collide with them) but I really enjoyed the concept.
I stopped at the level Alcohol because the chainsaw was spawning at the level below and I couldn't find a way to get it.

P.S. Are you using chaos?

I gave up at level 7 because after 7 days of Jam I can't really think anymore, I need some rest! 🤣🤣

Impressive work and puzzles, congrats for your submission!

I'm really curious and I would like to ask you a question "from dev to dev": are you changing the gravity or rotating the level?

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This was probably my favourite submission of the jam, I really like genetics, breeding and stats in games!
I think that this game in 3D with a better combat system (interactive, not automatic) could be really successful! Good luck!

thank you for your feedback, unfortunately there was no sdk for unreal engine to access the Blockchain, it's been really difficult just to read the Dignitas NFTs (I had zero Blockchain experience and I had to write the RCP calls manually, you can see on GitHub how many times I had to change the same stuff, it almost took 2 weeks 🤣😅)

Can I play without Metamask or without paying 90CKB?

Thank you for your feedback, you are absolutely right! I Discovered that the game was "full playable" with keyboard after the release, otherwise I would have insisted on implementing a way to skip text with it!

This is really great considering you did it alone!

I loved the colour palette and the graphics, I was a bit confused at the start because I didn't read to turn on the lights with the switch (if it was written anywhere 🤣), on the third mission I had the same problem because I didn't read the mission (I was dragging the wrong crates), I think that you could have left the mission visible all the time!

Another thing I didn't understand is the rope, can you grab it or is it just a collider? I tried to pick it up smashing all keys on the keyboard (and I killed me several times with R)

Thank you for your lovely feedback, you are the only one who cared about Daisy's future 🤣🤣

It's really impressive to see what you can do with few pixels and two colours!
I really liked the graphics, I think it's really hard to communicate using simplified pixel art,  and you did it great!

Can you please tell me if there's more after you kill the robot? I tried to pick it up but nothing happened!

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Thank you for your kind feedback, I'll surely play your game as soon as I'm connected from a PC!

You talked about Z and X keys but honestly... I'm learning from you that they do something 🤣 (I guess that's Some unity default setting or something I wasn't informed of😅)

I really wanted to thank you for spending your time writing a long and detailed comment, I followed you back 😊

Nice idea, well implemented considering it's a Solo Team, it kinda gets boring after 300 years.
I came here to see how you implemented the "immunity during dash" but I really couldn't demonstrate if it's there or not 🤣

Thanks for your feedback, we wanted to give to the game some "visual novel components", I'm sorry you didn't like them!
We know there are many things that could have been  implemented in a better way (we also noticed too late that the shuriken colour was not so visible on that background, our first background was white 🤣)
The dash giving some kind of immunity is a thing I usually don't like in games (If you move faster in theory you should get more damage hitting something, don' you?)

Thank you again and have a nice day!

I really liked the graphics, considering this is game is made by one person only the results are really impressive! A bit too easy but congrats!

Once they start breeding it's over 🤣🤣
This really matches the theme "Running out of space"!

Nice level design, playing with WASD is pretty terrible but I enjoyed it!

I was not ready for this! Very challenging, you implemented the theme very well IMHO!

Ma che ooooooooh!