Daisy should definitely stay :D Loved the story, gameplay is also very fun, the music is awesome. The only thing I didn't like was that those little shurikens were kind of hard to spot being grey on a grey background.
Play game
On the edge of dismissal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #3 | 4.263 | 4.263 |
Technical Implementation | #7 | 4.000 | 4.000 |
Overall | #10 | 4.011 | 4.011 |
Theme/Limitation | #13 | 3.947 | 3.947 |
Music/Sound | #14 | 4.053 | 4.053 |
Graphics/Animation | #66 | 3.789 | 3.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The game is about a designer "on the edge" of losing her job, and her "boss" gives her a last opportunity not to get fired. She has to create a game in 10 days (does it sound familiar?). The game story is about planning a "boss" fight, will the player be able to kill it with "the edge" of his blade? Oh, wait, that's a hammer!
Team Size
What main engine/tool/language did you use to construct the game?
Unity/C#
Which diversifiers did you use, if any?
Color Blind Friendly - Use options, modes, or a general design that accommodates color blindness (not using combinations of green and red should be good enough?) Doing Your Part - Contribute at least one asset from the game to https://opengameart.org/ (https://bit.ly/3lDxrbp) Educational - Players learn a real-world skill or concept (During the battle there are a couple of tips on how to design a good bossfight) Quick Run - A casual run of the game takes no more than 5 minutes (https://www.youtube.com/watch?v=n4wscXDQwTQ ok that's not very casual but we are pretty close on length :D )
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