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patrickgh3

199
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A member registered Jan 29, 2014 · View creator page →

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Not quite, I made it about 2/3rds of the way through. Looking at the video, the music at the end is a banger!

Cute animal sprites and a fun mechanic!

Catchy song. I often pressed the arrow keys in time with the music.

yeto

Fun deciphering the language! :)

Ah, it took me a bit to figure out that after I click on the part of the bird, I have to click on the white box with the name, and that will open up a dropdown. Cute game.

Adorable game! :) Cute premise and rhymes. Really enjoyed the difficulty curve of the levels.

prickly mint sprig

veryyyyy tallllllllllllllllll giraffe

lololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo

larva

(looks like a larva!)

Very cute premise of helping out these eels! :)

I especially enjoyed the third level. Got stuck on the fourth.

Fun giving myself these powerful abilities and then exercising that power (carefully) to cause destruction and blast my way through to the exit!

What an absurd movement mechanic! Very silly haha.

Fun animations for dragging the tentacles around the grid! :)

The levels are a bit hard for me, but I bet they have cool solutions.

Silly! I enjoyed the cut off animal clues the most.

Cute minimization of blue prince esque mechanics. I enjoyed figuring out how things worked! :)

0.8857! Neat :)

Very cool concept! Delightful seeing how the games interact! The interactions are very satisfying!

I like that you can leave and get an ending at different points! It makes me feel better about putting down the puzzle, and acknowledges that I at least made it pretty far. I also like how each ending has its own emotional impact.

Acknowledging the player leaving a puzzle, in a positive way, seems like something that could be added to lots of puzzle games!

I didn't solve what I think is the final puzzle, but I enjoyed getting to where I did, and making it out with a chip of the artifact!

Fun. I like the mouse controls.

Absurd and hilarious! Satisfying how the microban 1 layout turns out to be interesting to navigate in this way. Reminds me of Inbox Unbox!

Thanks for the video! It helped me navigate.

Very neat dynamic sounds even when you only have 1 button of input! Fun to play around with the different modes. 6 might be my favorite. I had trouble with the cryptic navigation, and had to watch the video in the comments to progress a lot of the time, but I also imagine that's the intended experience.

Excellent! I really enjoyed the progression of learning more and more tricks, in the same one-screen world. Very cute!

Very cute! Playing an instrument is a great metaphor. And I like the feelings of accomplishment and anticipation of seeing the bars of music I have played and will play next. Really enjoyed figuring out the individual puzzles too alongside experimenting and learning the mechanics. Love it!

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Thanks for the answers! Good points about a sense of place in level 1, and about properly exploring it over multiple attempts.

This is cool! I like this combination of flexible movement mechanics and randomly generated levels. I have to figure my own way out! And it's often fiddly but I can make it work!

I'm curious, how did you choose which levels to put in the game? Were these the best ones, or are they sort of random?

Also, I'm curious why the level isn't actually randomly generated each time I play? Was it maybe too chaotic or unbeatable?

Cute! Happy birthday puzzlescript!

A cute and satisfying set of mechanics, as usual from your games! :) I like how the mechanics synergize - creating, destroying, moving, and the minesweeper numbers.

I enjoyed reading your Pre-mortem. (And I recommend others skim it, if you're interested!) I think I understand what you mean with the awkwardness of the mechanics and with some of the puzzles. But from my perspective, it seems like you did a great job working with the mechanics you had, and making puzzles with constraints that are inviting to reason about (though still difficult to reason about! and sometimes trial-and-error-y as you mention). I'm glad you decided to wrap it up and publish it. :)

Cute concept and player character. The physics were a bit jank but I enjoyed sliding on the ice in level 3. Music was fitting and positive. The game made me think, what if you somehow had to figure out a hueristic for the best places to put the pots, instead of being told where.

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Silly mad libs game. I laughed at a few of the sentences, and the marks. Absurd how you're leaving a review for a person! And a Mark variant at that.

For those playing: You have to press Enter to go to the next Mark, clicking the button didn't work for me.

Laughed at the parody game names and thumnails, especially "Starve", haha.

Hahaha, nice!

Funny idea. Similar to our team's entry, haha. I couldn't figure out what caused my score to be higher or lower. Or what causes the synergies. Or how to make a video about the given goal - I see some clips match the goal, but not all of them. I also couldn't understand what clips like "ChangeF" or "FeelThe" mean.

Thanks for bringing this to our attention. We weren't aware of this rule. I just added a paragraph in the game's description apologizing about this. And changed the game's cover image to remove the picture of Mark and the "VETK" logo.

I like how objects that help you can transform into objects that hurt you, and vice versa.

The acceleration and grouping of the sheep is satisfying to perform.  As well as seeing them group up on 1 tile. The random levels are sometimes impossible and sometimes trivial, but it's interesting to try to figure out whether they're possible or not.

Intriguing mechanic. Though, I kept just trying moves at random to make it past obstacles. I have trouble trying to think ahead because the maze has such complicated geometry. Level 5 seems rough, I'll stop here. Rotating the maze is a powerful and fun action though.

Completed all the levels. The intro cutscene is funny, well done. The animation of the block settling down is entertaining.

I appreciate how intricately the levels are crafted, with weaving paths. But I agree with others that it feels picky and frustrating to have such tight timing.

Reached level 7. The music coming in and out with the panic meter is funny and smoothly composed, it's fun to listen to. I wish I didn't have to restart from level 1 every time I mess up.

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Very cute! It has a rhythm to it. I like that I can play for however long I want to. And I can choose whether to try to be accurate or as inaccurate as I can, for fun. The characters' faces are very emotive!