Cute premise. I was able to hat three hares. Had trouble making deductions but had fun.
patrickgh3
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Cute game! I couldn't solve it, but I really enjoyed figuring out what was going on, and then how to accomplish goals. Very nice!
I would have liked some kind of world map so I didn't have to visualize the graph of the world in my head. Or even just some visual indication nearby the doors, like 1 changed tile, to remind me of where they lead.
Also, platforming challenges got a bit aggravating after a while. If I fall down that grey stone pit one more time... haha. It makes me wonder if the game could have been implemented as a top-down walker instead of a platformer, or otherwise remove platforming challenge. But I definitely understand you taking inspiration from those two games.
Adorable! Adorable mechanics, puzzles, and rabbit. There's lots of interesting interactions, and I like how they all make physical sense for being an adorable rabbit who always prefers to nestle inside of hats whenever possible. I feel like there's more potential with the concept somehow, maybe a theoretical 3D version.
Nice set of mechanics, they're quite intuitive but also have some unexpected consequences. Which is a great combination! I quite like the sound and visual for walking down the stairs, haha. The game has a retro feel, not just in the graphics and sound but also in the sensibilities of the level design - sprawling, multi-part levels, and some puzzle constraints hidden away by architecture. That was a nice change of pace for me, having played a lot of games from this jam recently.
Satisfying making magnets attract and repel each other! The background effect is interesting. I appreciate all the simple levels. Though I do wish the levels were ordered by difficulty; a few felt out of place to me.
It feels like there's potential to explore with these mechanics - I know I've seen a WIP project or two with these same mechanics. But I don't know if there are a lot of magnet sokoban games out there already or not.
I really enjoyed this. Heartwarming seeing your growth, and how you framed it in many creative settings and situations. Lots of laughs too! It also got me thinking about myself and my own story, and the ways in which it's different, by contrast. The music also heightened the experience, akin to glasses. Thanks for making this, I really got into it as it went on.
Seems interesting, I like how there's a lot of possibilities during the preparation phase, it allows for a lot of fun experimentation with magic shows, while also making it more difficult to accidentally stumble upon the solution. That said I wish there was a bit more instruction on what different objects do, experimentation felt a bit opaque and I didn't solve any except the first. But I can tell these objects do interesting things!
Very modular and satisfying mechanics! :) Fun discovering so many surprises!
At first I struggled quite a bit figuring out the physical intuition of how the hat behaves, and the early levels felt a bit cramped for me to experiment. Most puzzles are too hard for me to want to attempt, but I can appreciate there are probably interesting ideas going on in all of them.
Very neat toy! I was only able to solve 1-4, and I did so just by stumbling around. I imagine it's difficult to tutorialize. It took me a bit to figure out that every hat has 2 children (even the ones that look like they would have 1 or 3 children), and that recursion depth is 8. Very fun to play around with though!
Ideas that popped into my head:
- I wonder if hats becoming darker/lighter/more transparent as they get further from the source would be a helpful visual
- I wonder if a UI element indicating the order of the 8 hats that are actually used would be helpful. (Or, a customizable slider for the recursion depth, between 3 and 8)