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patrickgh3

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A member registered Jan 29, 2014 · View creator page →

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Had fun playing with a friend! Was tricker than I expected to communicate about abstract hallways. We had fun solving! Was fun getting oriented and figuring out what the mechanics were.

A compelling win condition to lock lions in cages, feed them, and lock the door behind. Surprising how much depth there is while keeping the level sizes incredibly small and using simple cage shapes, and I enjoyed that minimalist level design. Funnily enough, we also made a game with  similar door mechanics for this jam, and it's interesting comparing! :)

Love the mechanic! :) Very fun how many tricks you can do with it! Overwriting objects and lining up rooms are satisfying.

Very cute game! Very satisfying to me thinking about topology of what is a locked room, and constructing wacky and unexpected house shapes, and doing unexpected things with the gold coins. Really enjoyed playing. :) It seems like it could be pushed even further! (Are trees allowed to be inside of a house?)

Beautiful art! Very intriguing setting and story.

Had a blast!

Fun concept! The combination lock puzzle was a bit simplistic but I enjoyed cooperating with people regardless and it was satisfying when we finished everything. Enjoyed being in a massive arena too.

Interesting that I have to choose a specific order of emitting the photons to effect different states while the objects stay the same! It was satisfying building my own "state machines" in this way. Very difficult, couldn't solve all levels, but level 7 was particularly delightful when I did find a solution!

Enjoyed the unexpected twist that logically follows from the key-grouping mechanics! I did not see it coming.

Cute concept. Enjoyed thinking laterally from the pictures about what the spell names could be.

Certain deductions using newfounds spells were delightful! However, some parts felt quite unfair / frustrating / un-systemic - objects i didn't notice in the corner of a room, being able to use spells in some contexts but not other similar contexts, edge cases involving the holes, etc.) It also felt like there was unnecessary busy work backtracking and scrounging around that detracted from the cool deductions that there were. Wish the level design was a lot tighter. I did appreciate the hints provided though!

Despite those things I found the concept cute and the ending was a fun surprise!

Love me a good whodunnit! Enjoyed all the humor in the writing!

Very elegant ruleset that has so much emerge from essentially just 1 object type! The levels got devious quickly, and I couldn't solve all of them, but was still in awe at the complex constructions that can be made. Very neat!

Clever meta setting about being a detective for a detective play! Enjoyed the deductions relating to actors vs. characters.

Really enjoyed!! Very fun cycling in and out different key types and micro-managing them!

Extremely difficult level design, but enjoyed the surprises! :)

Interesting mechanic set!

Cute mash-up of sokoban and sliding block puzzles! Appreciated the friendly difficulty ramp. Quite enjoyed the free-roam terrain outside the levels, it added a nice variety and setting for me.

I laughed so hard and so many times. So many excellent gags! Thank you!

Really delightful! Love it! So concise but having such surprising interactions! :)

Someone just posted that it's when you press one of the up/down arrows while holding the orange creature in hand. Just fixed! Thanks again for reporting!

Thanks for reporting. I couldn't figure out how to trigger it, until someone just posted that it's when you press one of the up/down arrows while holding the orange creature in hand. Just fixed!

Ahhh, thanks for reporting this bug, other people were encountering it and I couldn't figure out how to reproduce it! Just fixed! :)

Oh no! Thanks for reporting and for the screenshot. I can't seem to reproduce it, hmmm.

What a heavenly Costco experience!

Delightful game! Made me smile a lot!

What a neat mechanic about scrolling the whole world!! So satisfying to see all these tricks you can do with scrolling!

And I found the levels very well paced, revealing cool consequences at a regular cadence, without repeating themselves, and maintaining a super clean style and reasonable difficulty. I had such a blast all the way through, thank you for making! :)

Neat interconnected world of boxes with a great implementation! :)

Thanks!

Thanks! :) Yeah definitely possibilities for a different theming. Good ideas about difficulty modes and preventing similar puzzles in a row.

Personally I kind of like not destroying the players' creation on every new level, to make it feel more like a sandbox! But yeah I take your point that starting from scratch each time may be a better framing.

Neat concept, wish I could play and optimize my number factory! (And make exponentially large numbers.) Nice jazzy music and scene with the panda on the conveyor belts too - there's something about the rendering and the scene composition and the music that makes it a nicely-composed scene to me.

Maxed out my cafe! Fun to see the numbers go up and optimize my purchase order based on the current bottleneck, in classic idle game style. I find it very amusing how coffee remains $10 while my profit margins increase! And it's also amusing thinking of customers as cockroaches, lol.

Or, what if the treasure dynamically adjusted itself to force you to take the maximum amount of incorrect guesses!

I like deducing where the shapes must go! (Though in a lot of cases, I had to guess; I wonder how it would be if you never had to guess and could always deduce things. Maybe if the game gave you additional clues every time you got a guess correct, like Minesweeper.) It's also fun starting with a given square every time to start off with some momentum.

Love it!

Delightful!

Beautiful star! Uplifting. Thank you for making this.

I had a fantastic time with this one! I quite enjoy these kind of connectivity deductions and this one had so many of them jam-packed in there. Very cute white/black duality theme and communication of the puzzle rules.

Very cute mechanic and really enjoyed the level design that gradually introduced tricks!

So delightful! I had a big smile on my face and had lots of great a-ha moments. Excellent word discoveries and presentation!

Absurd! Gave me a great laugh. I appreciate how well it's implemented!