Had fun playing with a friend! Was tricker than I expected to communicate about abstract hallways. We had fun solving! Was fun getting oriented and figuring out what the mechanics were.
patrickgh3
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A compelling win condition to lock lions in cages, feed them, and lock the door behind. Surprising how much depth there is while keeping the level sizes incredibly small and using simple cage shapes, and I enjoyed that minimalist level design. Funnily enough, we also made a game with similar door mechanics for this jam, and it's interesting comparing! :)
Very cute game! Very satisfying to me thinking about topology of what is a locked room, and constructing wacky and unexpected house shapes, and doing unexpected things with the gold coins. Really enjoyed playing. :) It seems like it could be pushed even further! (Are trees allowed to be inside of a house?)
Interesting that I have to choose a specific order of emitting the photons to effect different states while the objects stay the same! It was satisfying building my own "state machines" in this way. Very difficult, couldn't solve all levels, but level 7 was particularly delightful when I did find a solution!
Cute concept. Enjoyed thinking laterally from the pictures about what the spell names could be.
Certain deductions using newfounds spells were delightful! However, some parts felt quite unfair / frustrating / un-systemic - objects i didn't notice in the corner of a room, being able to use spells in some contexts but not other similar contexts, edge cases involving the holes, etc.) It also felt like there was unnecessary busy work backtracking and scrounging around that detracted from the cool deductions that there were. Wish the level design was a lot tighter. I did appreciate the hints provided though!
Despite those things I found the concept cute and the ending was a fun surprise!
What a neat mechanic about scrolling the whole world!! So satisfying to see all these tricks you can do with scrolling!
And I found the levels very well paced, revealing cool consequences at a regular cadence, without repeating themselves, and maintaining a super clean style and reasonable difficulty. I had such a blast all the way through, thank you for making! :)
Thanks! :) Yeah definitely possibilities for a different theming. Good ideas about difficulty modes and preventing similar puzzles in a row.
Personally I kind of like not destroying the players' creation on every new level, to make it feel more like a sandbox! But yeah I take your point that starting from scratch each time may be a better framing.
I like deducing where the shapes must go! (Though in a lot of cases, I had to guess; I wonder how it would be if you never had to guess and could always deduce things. Maybe if the game gave you additional clues every time you got a guess correct, like Minesweeper.) It's also fun starting with a given square every time to start off with some momentum.
































