Not quite, I made it about 2/3rds of the way through. Looking at the video, the music at the end is a banger!
patrickgh3
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I like that you can leave and get an ending at different points! It makes me feel better about putting down the puzzle, and acknowledges that I at least made it pretty far. I also like how each ending has its own emotional impact.
Acknowledging the player leaving a puzzle, in a positive way, seems like something that could be added to lots of puzzle games!
I didn't solve what I think is the final puzzle, but I enjoyed getting to where I did, and making it out with a chip of the artifact!
Very neat dynamic sounds even when you only have 1 button of input! Fun to play around with the different modes. 6 might be my favorite. I had trouble with the cryptic navigation, and had to watch the video in the comments to progress a lot of the time, but I also imagine that's the intended experience.
This is cool! I like this combination of flexible movement mechanics and randomly generated levels. I have to figure my own way out! And it's often fiddly but I can make it work!
I'm curious, how did you choose which levels to put in the game? Were these the best ones, or are they sort of random?
Also, I'm curious why the level isn't actually randomly generated each time I play? Was it maybe too chaotic or unbeatable?
A cute and satisfying set of mechanics, as usual from your games! :) I like how the mechanics synergize - creating, destroying, moving, and the minesweeper numbers.
I enjoyed reading your Pre-mortem. (And I recommend others skim it, if you're interested!) I think I understand what you mean with the awkwardness of the mechanics and with some of the puzzles. But from my perspective, it seems like you did a great job working with the mechanics you had, and making puzzles with constraints that are inviting to reason about (though still difficult to reason about! and sometimes trial-and-error-y as you mention). I'm glad you decided to wrap it up and publish it. :)
Funny idea. Similar to our team's entry, haha. I couldn't figure out what caused my score to be higher or lower. Or what causes the synergies. Or how to make a video about the given goal - I see some clips match the goal, but not all of them. I also couldn't understand what clips like "ChangeF" or "FeelThe" mean.