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This is a fun and novel take on the theme, it's very meta. The dialog was funny, and the boss fight was actually good. Playing within Unity as a scribbled character was a clever and non-intrusive way to save yourself some work on the graphics. I realized after I beat it that I never used the dash move. I really liked how you used the shield phase to force the player to use the projectile reflection, it would've been good to have something like that for the dash. I realize now that the part where he shoots the wide projectiles with gaps in them was probably meant to be that, but I didn't have a lot of trouble doing it without the dash. :D Also, in the part at the end, where the second boss shows up, I accidentally skipped the dialog because I was mashing the attack key which is the same as the skip dialog button, which was a little unfortunate. Those are minor nitpicks though, overall, really fun game, great work you guys!