Didn’t get to participate myself this time, but wanted to check this game out since the WIPs in the Discord looked really promising.
Really cool! I wasn’t convinced by the combat at first, but once the kick was unlocked, it became very satisfying, especially with the focus on large groups. Tying your healing mechanic to (imo) your most fun mechanic is a good idea, because it really incentivizes players to focus on it.
The world design was solid too, it felt very “guided” which is probably sensible given the focus on combat and the simple environment. My only complaint about the level design is the “wait for the purple lasers to go away” hazard was a bit overused, it stopped being interesting pretty quickly without any real twists on it. I liked how you looped back to the start at the end, that’s a classic.
Aside from that and echoing some of the earlier comments about camera jank (the fixed camera sections were a bit disorienting at times), nothing complain here, great job!












