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The pixel art on this is gorgeous, especially the animation in the ending, very cool! I also really like the concept of everything being on one screen, and the fact that you unlock the “normal” zoom mode later, instead of unlocking the map view later, that’s fun. The “press Tab to zoom in” message never went away until I got my next upgrade, which I assume was a bug.

There’s a lot of cool ideas in this game, but I feel like they get in each other’s way a bit. The parry-absorb thing is interesting, but when you only really have to do it outside of combat, and there’s no penalty for messing it up, does it serve much of a purpose? In sections like the puzzle at the end, I don’t think the game would’ve been that different if the power toggle was just on a button. On the other side of the spectrum, the single screen sort of puzzly item application stuff was really fun, but the fairly simple spammy combat against enemies mostly got in the way of that.

It almost feels like you had two really good ideas, and tried to implement both, when I personally think it would’ve been better to commit to either one and keep things appropriately minimalist.

That being said, I did still enjoy this game, the little puzzlebox was fun to navigate through, and the NPC dialog made me chuckle some times, especially the guy complaining about Godot (that’s me, I’m that guy). Also, I have no idea what some of the items do (what’s the purpose of the camera? why’d I have like two fish?)

Overall, a really interesting game with a very unique vibe and very impressive graphics for how low resolution the sprites are. Nice work!

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whoa, thanks for your feedback!!! yes, that message bot leaving was a bug, im really sorry!

about the enemy stuff, i kept thinking after the jam that if i commited to focusing on level design instead of trying to shove in a fighing mechanic would probably have been better... and at first the plan was to make the power up as a toggle, but maybe i should have justified at least once outside the battle itself(maybe w puzzles that require timing and stuff)

HAHA im suffering with godot tooo ;-;  i still cant fix an area2D thing that  eats up my jump.... and the camera thing was pretty useless, but the idea was to be able to see stuff zoomed in while zoomed out(like items and npcs) but i couldnt find a way to make thing invisible in my main camera but visible in the mini camera, so it only appears an exclamation mark when you approach npcs or levers(but there's not many too lmao)... gotta study more subviewport stuff! the fish... i couldnt finish......

i'm glad you liked the art! 

but thank you so much for the feedback!! my last jam almost nobody played and gave a feedback(although it was really bad), so this makes me really happy! i'll try my best!