whoa, thanks for your feedback!!! yes, that message bot leaving was a bug, im really sorry!
about the enemy stuff, i kept thinking after the jam that if i commited to focusing on level design instead of trying to shove in a fighing mechanic would probably have been better... and at first the plan was to make the power up as a toggle, but maybe i should have justified at least once outside the battle itself(maybe w puzzles that require timing and stuff)
HAHA im suffering with godot tooo ;-; i still cant fix an area2D thing that eats up my jump.... and the camera thing was pretty useless, but the idea was to be able to see stuff zoomed in while zoomed out(like items and npcs) but i couldnt find a way to make thing invisible in my main camera but visible in the mini camera, so it only appears an exclamation mark when you approach npcs or levers(but there's not many too lmao)... gotta study more subviewport stuff! the fish... i couldnt finish......
i'm glad you liked the art!
but thank you so much for the feedback!! my last jam almost nobody played and gave a feedback(although it was really bad), so this makes me really happy! i'll try my best!