thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
noppeLabs
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ooo thank you for your review!
just to adress the issues, but i think the jump was the thing that i received most complaints and im really sorry! specially on ledges, i kept trying to fix this thing that sometimes the jump wouldn't work, but lost so much time that i ended up giving up so i could finish the game.... but i'll try to fix it!
the bullet thing i should've worked a bit more in the idea... guess the game being a bit claustrophobic didn't help it at all...
and aaaaaaa i forgot to make the player not receive damage while getting a power up, my bad
but thanks a lot for having the trouble to finish it! gonna work hard to avoid this kind of issue next time!
hello, thanks for playing!
but about the issues aaaa i think it was a big mistake in my part in guiding, there's some blocks you can break just to the right when you use starstruck, but you can only see which power required if you get another power(gravity).... and oh, you can also go back to the center if you press start and press the button, and you wont lose any of the items and stuff you got! (i really should've mentioned it in the tutorial...)
and yes, i'm having a bit of an issue with my collision that it kills dash and jump, but i hope i can fix it in when i update it... i'm really sorry for the trouble ;-;
i can't even explain why, but i found it oddly relaxing? usually when i pick up the game and feel it's more "physic -ky"(?) i always expect trouble, but it actually felt really nice. the upgrades being a bit katamari is pretty cute too! The arstyle is great, and only bit of feedback is to maybe make the cactus? upgrade a biiiit more visible, i didn't notice i got a new power until my bf gave me a heads up (he liked it a lot too btw)
otherwise i think it's a pretty solid game, just wish it was a liiiittle bit longer, but i'll probably try what the other commenter said and try to complete it without upgrades for now lmao
i wish there were more games like this, ive been pretty tired but i can just melt in the chair and just play it with one hand while i dissasociate
oooooo firstly, thank you so much for your feedback! and happy that you liked the art!!!
i thought a lot about the parry timing, but since it was a jam and i wasn't sure about the median skill level, maybe i leaned too much to the big window; you can probably feel that i was quite spooked if people wouldn't find the speed desirable with the bullet speed in the scroll(kinda like the settings in rhythm games). But i want to rework it if i get back in this project!
yeah, i think the thing i'm regretting most in this was exactly about the power up activated by getting the bullet ): i don't think i'd change it overall, but wish i worked in some fun gimmick/puzzle that made it shine to justify it... in my head planning(shoud've never trusted it btw) i would have time to work on in, but the last two weeks went so fast i got quite desperate
OH! i was thinking exactly while working on this, if the experience would be different in a really big screen...? and the whole idea was to make it really detailed(art wise) when you zoomed in toooo wish i was fasteeeeerrrr but i'm happy you liked the mini camera!!! had a lot of fun implementing it(instead of doing the zoomed in art)! there's also a small easter egg if you scroll in the mini camera!!
but yes, i had a lot of ideas in my head, made it all half assed somehow and wish i had managed my time better... 30 days jam is a really weird experience, like it's a lot of time but at the same time it just goes flying . But im glad you liked it(i hope)!!! i had a ton of fun working on it!
had a bit of trouble to understand what the two icons in the last room meant, but beat it!
i was trying to solve the balance(?) puzzle with the shift button(yeah im stupid), and sometimes the platform got a bit stuck and took me some time, but when i had to go back down to get the other clock, i realized i forgot the mouse click power up.... and it went smooth to get through(the balance puzzle)
the only feedback is that it felt a bit too linear(in a metroidvania sense), but the puzzles are great, the music fits really well, and the movement/jump felt p good too. Good job!!!
the hands i should've put as instakill probably to avoid that feeling... and the jump was pretty difficult without a double jump, maybe should've put the skill earlier
i havent played the samurai jack on gba :O i'll check it out! but i really should've given more damage with the power up weakness, i put a 2x multiplier, but im dumb and left the base damage as 1 so there's not much bonus damage if you think about it...
but yes, i really need to step up my game design skills, im an "artist that doesn't want to draw anymore so im learning how to code" so im still struggling with everything... but thanks for your feedback!
whoa, thanks for your feedback!!! yes, that message bot leaving was a bug, im really sorry!
about the enemy stuff, i kept thinking after the jam that if i commited to focusing on level design instead of trying to shove in a fighing mechanic would probably have been better... and at first the plan was to make the power up as a toggle, but maybe i should have justified at least once outside the battle itself(maybe w puzzles that require timing and stuff)
HAHA im suffering with godot tooo ;-; i still cant fix an area2D thing that eats up my jump.... and the camera thing was pretty useless, but the idea was to be able to see stuff zoomed in while zoomed out(like items and npcs) but i couldnt find a way to make thing invisible in my main camera but visible in the mini camera, so it only appears an exclamation mark when you approach npcs or levers(but there's not many too lmao)... gotta study more subviewport stuff! the fish... i couldnt finish......
i'm glad you liked the art!
but thank you so much for the feedback!! my last jam almost nobody played and gave a feedback(although it was really bad), so this makes me really happy! i'll try my best!
i really enjoyed this! it gives off a rain world vibe, and the level design was great too! just have one really minor feedback, but the art of some platforms/walls gets a bit confusing with the background sometimes(nothing that expoils the experience though) but overall really great!!!! ps the cat was cute


