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(2 edits)

oooooo firstly,  thank you so much for your feedback! and happy that you liked the art!!!

i thought a lot about the parry timing, but since it was a jam and i wasn't sure about the median skill level, maybe i leaned too much to the big window; you can probably feel that i was quite spooked if people wouldn't find the speed desirable with the bullet speed in the scroll(kinda like the settings in rhythm games). But i want to rework it if i get back in this project!

 yeah, i think the thing i'm regretting most in this was exactly about the power up activated by getting the bullet ): i don't think i'd change it overall, but wish i worked in some fun gimmick/puzzle that made it shine to justify it... in my head planning(shoud've never trusted it btw) i would have time to work on in, but the last two weeks went so fast i got quite desperate 

OH! i was thinking exactly while working on this, if the experience would be different in a really big screen...? and  the whole idea was to make it really detailed(art wise) when you zoomed in toooo wish i was fasteeeeerrrr but i'm happy you liked the mini camera!!! had a lot of fun implementing it(instead of doing the zoomed in art)! there's also a small easter egg if you scroll in the mini camera!!

but yes, i had a lot of ideas in my head, made it all half assed somehow and wish i had managed my time better... 30 days jam is a really weird experience, like it's a lot of time but at the same time it just goes flying . But im glad you liked it(i hope)!!! i had a ton of fun working on it!