Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I’m not a big precision platformer guy, but I made it to the top anyway, woohoo! Pretty neat concept, and I quite like the low res pixel art style.

The spike hitboxes definitely feel a bit off. It was noticeable that sometimes when you’re falling down right besides a wall, with a spike on the bottom, that spike ends up killing you, which just feels wrong.

I also didn’t really understand the… vignette mechanic? Dying of cold maybe? It felt really inconsistent, and idk why going to the next room, which looks equally cold, would help anything? I’m not sure if it was bugged or if I just didn’t get it.

Aside from that and some little level design nitpicks (i.e. falling into a new room and immediately dying) this is quite well-crafted, the core mechanics feel good. Nice work!

(+1)

Uh...yes the vignette was supposed to be the cold 😅 wasn't quite able to perfect it [its somewhat broken] you get an ability "coat" which prevents you from freezing...but the thing is right after you die and respawn and go to the next room with the vignette area2d on that room it activates the vignette which means the "coat" ability doesn't work properly. Thank you for playing and thanks for the feedback 😊