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(+2)

What a cool aesthetic, definitely a highlight here! It feels fun to control too, the idea of a crash test dummy Metroidvania is very inspired, and the music feels very fitting. I especially loved the way it leaves tire marks everywhere, chronicling my tragic last moments on the ice testing area again…

My main gripe is that the way to get the keys feels a bit out of place in the game. I spent quite some time looking for walls to break, assuming that the extreme areas were just places I couldn’t get to yet. When I did eventually figure it out, it didn’t feel very satisfying, because the game hadn’t really put me in a puzzly mindset.

The combat and the little driving challenges were great though, I enjoyed the boss fight as well. Very well done and extremely polished little Metroidvania, good work all of you!

(+2)

Thank you for the appreciation and the notes!  We had a lot of fun coming up and recording sounds that try to make you feel inside the blueprint! 

On a side note, your game BLOCK is also amazing and has been a fun play riddled with cool ideas and implementations!