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Ambitious game you got here! I can tell Hollow Knight was a big inspiration, and I think you’ve definitely captured some of the same feel. First of all, thank you for allowing me to hold a button to keep attacking, as an old man I appreciate it. The little Simlish voice acting was a lot of fun too.

I’d say my main critique is that the levels meander a bit. They’re quite large, but a lot of the times, there’s not that much to them. Sometimes the camera also had trouble keeping up, especially in areas where you go down. I felt like I had to make a few blind jumps, which isn’t ideal.

I quite enjoyed both boss fights and the arena! The healing mechanic makes for a fun push and pull, and rewards playing aggressively using your generous spear iframes. The spear is a fun mechanic, though I wish there was a more platforming-based area where I really was pushed to use it beyond just throwing it into a perilous area. I also only found one blessing, but having to choose which one to use is a neat concept. Kudos for making a mechanic that could so easily be janky, but having it work rather intuitively, I never managed to get stuck in a wall or anything.

I’m not a huge fan of all the mixels going on, and the occasional lack of contrast (dark enemies on dark backgrounds) but I do quite like the look of all the NPCs. Very charming little setting you’ve conjured up here.

Overall, good work, straight up shbugging it out of 10

Thanks so much for your feedback! I'm glad you enjoyed it, and yes you caught my main inspiration lol. I do agree I ended up making the levels too big, if I could change one thing it'd probably be that. And yeah, the spear mechanic took much too many hours of my life to fix haha, but glad it worked out. Could you explain what mixels are, is that when the art styles clash? Also, there was another blessing in the mines area, once I add the map it'll be easier to find!

Mixels specifically is when the pixel sizes are (noticeably) inconsistent. Some people don’t mind it as much, and I think it can be done well, but when the differences are too obvious, I find it rather jarring.

Ah, now that you mention it, I do recall a shade gate in the mine area I neglected to backtrack to. Oops!

(+1)

Oh ok that makes sense, I guess I did do that a lot, lol. Thanks for the feedback, I'll take that into account in the future!