Ambitious game you got here! I can tell Hollow Knight was a big inspiration, and I think you’ve definitely captured some of the same feel. First of all, thank you for allowing me to hold a button to keep attacking, as an old man I appreciate it. The little Simlish voice acting was a lot of fun too.
I’d say my main critique is that the levels meander a bit. They’re quite large, but a lot of the times, there’s not that much to them. Sometimes the camera also had trouble keeping up, especially in areas where you go down. I felt like I had to make a few blind jumps, which isn’t ideal.
I quite enjoyed both boss fights and the arena! The healing mechanic makes for a fun push and pull, and rewards playing aggressively using your generous spear iframes. The spear is a fun mechanic, though I wish there was a more platforming-based area where I really was pushed to use it beyond just throwing it into a perilous area. I also only found one blessing, but having to choose which one to use is a neat concept. Kudos for making a mechanic that could so easily be janky, but having it work rather intuitively, I never managed to get stuck in a wall or anything.
I’m not a huge fan of all the mixels going on, and the occasional lack of contrast (dark enemies on dark backgrounds) but I do quite like the look of all the NPCs. Very charming little setting you’ve conjured up here.
Overall, good work, straight up shbugging it out of 10