pretty cool, not much juice to it though, but still good for a scratch game. Is that the griffpatch player asset lol? If so, it works well. Good job!
MilkSoupApple
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fun game, good theme implementation! I think it was kind of buggy, my shots were shooting through the wall at times, and the bounces felt unfair other times. I like how you get infinite shots too, makes you feel like you control your fate a lot! I think an in game tutorial that tells you how to play would be nice, I didn't know you could move until level 4 lol.
very polished, wish there was an in game tutorial to show you how to play, always better than in the description! I love these types of games, and I think if you wanted to make it feel more complete, you could add more towers with different attacks, to make you feel like you're really progressing. Theres also no punishment for death, so I would just kill myself whenever I leveled up to buy something. This is one of the best ones I've seen on here, great job!
Pretty fun, I think it has potential, and here are some things that could help make it complete! I think moving around, and different enemy types would be cool, just make it feel more alive. The only bug I noticed, was a layering issue when the first text pops up on game start, the blurred background does not blur the plants, and the bow is in front of the text. Not a big deal, but the small details make the game! great job though, I love defense games like these.
thanks for the feedback, and yeah I noticed the grid thing, but alas it happens in 3 day jams lol, especially since I only could use 2 of the days. Hopefully no one would charge money for a game they made in 3 days also lol, but I get what you mean, I could add an easy mode in the future. You also could restart in pause menu so you don’t have to wait as long, but I didn’t make it clear enough
yeah, I probably could've done that, but I didn't want to. It felt like I was locking everything behind boxes you had to break, so I decided to make it much harder to go ways you weren't meant to go yet, assuming after dying many times, people would choose another route. Maybe in the future, I shall add more guidance, but the feeling of despair and urgency I tried to build in this game might've been damaged without a feeling of exploration or ever being lost
ok, the stuck in gate and pause glitches are actually very helpful thank you. Most people have gotten through at least a bit of it, but when I see you didn’t know there was a mechanic that’s only 5 mins in, It makes me not take feedback seriously. When I judge a game, I judge it as if I just downloaded it and wanted to play it. If you just got a game, you would never click off 5 minutes in, so I disagree with this approach. I also thought I had enough rewards with the antidote, orbs, clones, and secrets, but I guess you can’t please everyone. Didn’t mean to be rude lol, but I said it was a puzzle games, which require figuring stuff out. Thanks for the new feedback though, genuinely good!
You might've already seen mine, but if not here it is :) https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4172213
Awesome! Yeah, I see what you mean with your critisism. This was probably the most helpful feedback I got this jam, and considering this is only the 2nd game I've made I still have much to learn. I'm glad you enjoyed the drill bird enemy so much lol. I've never watched anyone play my games before really, other than friends, and it makes me smile even if you did find a lot wring with it, just to see someone appreciate what I was going for. Good luck!
There was no runback for bosses, there was a checkpoint right before every boss! You probably just missed it, but I'll blame that on the small camera size. Glad you liked it for the most part, but yeah that miner boss I think you're talking about has a checkpoint right to the left of the drop down into the arena, just a little above it! I should've made it more prominent, sorry lol. Thanks for playing!



