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Unfortunate technical issue about the permanent pausing, which I didn’t see in the comments up front, so I lost a bit of progress, oops. I also noticed the game still is marked (DEBUG) in its release which is also not intended I imagine?

Cool concept though! You really committed to the aesthetic, even using square waves for the music. The shape abilities mostly felt pretty intuitive, although I didn’t even get the circle, but found Poly anyway. There’s definitely a few issues conveying new abilities, I liked the little bits of text written on the ground at the start, but it would’ve been nice to also add stuff like “Use left mouse button to grapple!” at the pentagon area, as I wasted some time wondering why I couldn’t attach myself to the ceiling by just jumping into it.

I also think the camera could’ve been zoomed out a bit more. Seeing so little of the screen at any point made it hard for me to really orient myself in the minimalist world. But I managed to get through it, so it wasn’t too big of an issue. Fun take!

(+1)

Thanks for playing. I appreciate it. Yes, there are a few technical issues, and there definitely could be some better things, but my friend had some things come up, and so we ended up not having enough time to complete what we wanted to. We did upload the game approximately 20 seconds before the deadline. 
We did in fact, zoom out the camera before release, so just know that it was zoomed out more than it was before. (Which you're right, it could be better to have it zoomed out more.)

For my first time genuinely trying Godot, I think it went okay. 
Thanks for playing!