Good job, I really liked the idea that different platforms are affected by different visors. The movement of the player is cool too, and I liked the music!
Eldragon126
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Thanks for playing. I appreciate it. Yes, there are a few technical issues, and there definitely could be some better things, but my friend had some things come up, and so we ended up not having enough time to complete what we wanted to. We did upload the game approximately 20 seconds before the deadline.
We did in fact, zoom out the camera before release, so just know that it was zoomed out more than it was before. (Which you're right, it could be better to have it zoomed out more.)
For my first time genuinely trying Godot, I think it went okay.
Thanks for playing!
Thank you so much for playing! I'm glad you like the specific mechanics my friend chose; we had a lot of fun making it.
Exactly! The gradients of each shape were meant to bring out the design while still keeping everything simple.
"Regarding technical hiccups, I'm not sure if I'm missing something, but it seems that dying as a square in the triangle area gets me stuck. "
I haven't run into that issue, but if you send me details, I can look into fixing it. Thank you for the feedback.
As far as the square not making the jumps, it can make all necessary jumps to make it to the first swap; the trick is that you can dash up. (I probably should have let everyone know that before) But jump, then push W + Dash, and it acts as essentially a shorter double jump.
Yeah, I will probably use them as checkpoints, but I'll probably do that sometime after the Jam.
Again, thank you so much for playing!
We just fixed a bug. By the way, if you access the menu right now, it pauses the game indefinitely. The reason was that one variable wasn't called. This should be fixed with this release: https://drive.google.com/drive/folders/13Dznop4SyT_0aIhYOrLF_H84WOGMlNOL?usp=sha...
We just fixed a bug. By the way, if you access the menu right now, it pauses the game indefinitely. The reason was that one variable wasn't called. This should be fixed with this release: https://drive.google.com/drive/folders/13Dznop4SyT_0aIhYOrLF_H84WOGMlNOL?usp=sha...
Sorry about that, guys
I liked the animations and the idea behind the mechanics. Something that I would improve if I were developing is make the blob/rock/log (Whatever it is) a little bit faster. As far as the wall jumping "special ability" thing, I could get up some walls but not others. I don't know if it's just me being bad or something else, but that's all. Great game so far! Rolling up walls is smart, and for my circle shape in my game I was actually considering something similar when prototyping my game.
In Tents is a platformer game. Fight monsters, bosses, and destroy a demon, get bread, and make a tent to hide in from monsters. Upgrade swords, bullets, and armor in this amazingly simplex platformer with original music. Collect coins to buy things at a shop, and have fun! The only problem is there is no saves... good luck. https://eldragon126.itch.io/in-tents





