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This is a cute little Metroidvania. It’s definitely a bit rough around the edges in terms of physics and lack of UI, but I made it to the end. Props for avoiding the standard suite of powerups (i.e. double jump, wall jump) and going with something more unique. One thing that stood out to me was that the controller movement seemed to have little (or no?) deadzone, so I’d often end up slightly sliding when my stick wasn’t completely idle. The music was very catchy, although the arena music was so much louder than the overworld music, which was a bit jarring. Nice work overall!

You're too nice haha :) we obviously rushed it but wanted to be a part of the jam anyway. We had grand ideas ofc but only 2 weeks :x In the end, we put everything together and didn't have enough time for polish. Thank you for playing!