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Kobdzio

50
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A member registered Jun 09, 2020 · View creator page →

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You're too nice haha :) we obviously rushed it but wanted to be a part of the jam anyway. We had grand ideas ofc but only 2 weeks :x In the end, we put everything together and didn't have enough time for polish. Thank you for playing!

Definitely a top contender as well! Great feeling of the character, level design on point BUT I have to take away points for this horrible layout of controls haha arrows are OKAYISH but that Z,X,C was killing me. WASD and maybe I,O,P or J,K,L would have been way better. The art style is one of my favorites and the way the world Blooms was incredible! Amazing idea :) 

Great game! Loved the idea and it really hit us with the nostalgia wave (mostly due to music and graphics) with something like Mario 64 LOL. The game iterates on the abilities well and has that feeling of being lost in a metroidvania untill you remember to backtrack and try something new. It does feel like there's a checkpoint issue that feels like a softlock with a gyro in that one spot -> it's mentioned in the comments on the games page. Good job! Solid Entry overall :)

Ofc! Hopefully I wasn't too harsh. On the note of the art style - I played with my GF who is not a "gamer" by any means, and it really pushed her off from even trying. She complained about our pixel art game too! I think when it comes to devs we will try things and see things to the end because we are looking for substance. From her perspective it was just not worth it to even try :( I'll try to keep that in mind in future projects - trying to balance the art style with the theme and "casual" playability! Good luck on the game in the future tho!

I got mixed feelings with this one. On one hand I love the spear (honestly best mechanic) and I was spaming it like crazy having lots of fun in the process. The feedback on the enemies is nicely done and the dialogue is cute and funny (especially Quake's map joke LOL). However, the maps felt bland and huge. I could barely tell the enemies from the background :x It felt like I'm just going lower and lower as fast as possible without any goal or reason in mind. The map felt the same the whole way through with enemies that act the same, and feel the same to fight. Two exceptions I found were the bosses where I really enjoyed the mechanics :) In the end, I quit on the second boss because the run back felt tedious and I've felt like I experienced the game enough to leave a review. Potential is there - some more ambitious art and levels with cool mechanics like these would go hard!

Damn, that's a contender for the top 3 imo! Execution is top notch, the puzzles are great, and all the mechanics are satisfying. The only issue imo is lack of WASD and that one puzzle after square 5 or 6 (don't remember) - it's over all the way some mechanics are hidden a bit TOO well haha. I was lost for a long time, and I bet many people probably gave up there. I did finish the game tho, and love the small touch with the last square :) This is definitely made by someone who loves puzzle games and has a lot of experience with this genre. 

Yee we ran out of time to put nice UI and other QOL improvements to the game. Had to quickly post controls on the Itch page.

Thanks again! I will definitely get to trying, and rating, other games since the grace period is over. Can't wait to try Minimalizing!

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What a long and insightful review of the game! Thank you so much for checking it out! Tho, I think you didn't play the final build cause I did fix a few things with the map, platforms and other QOL. As stated in other comments we sadly started 2 weeks in and had to rush through a lot of things. I wish we had more time to test things and really work on the movement but such is life, and game jams lol. 
The narrative is quite extensive, and was there before we even started working on the game. We might revisit this idea in the future to truly do it justice!

Hey! Thanks for talking a look at our game :) We started 2 weeks in and this is the result. I've just uploaded the final version at the very end of the grace period (I THINK!) so if you want try to revisit the game and tell me what you think! When it comes to the theme we wanted to go "Limbo" style but over the course of the project we shifted by adding some color to it - maybe we lost the vision along the way but I still believe it's quite minimalistic.

Hey! Thanks for kind words! We started 2 weeks in and this is the result haha :p I've just uploaded the final version with some tweaks, SFX to the character and QOL bits - there's an ENDING now! If you want you can give it a shot one more time ^^

Thanks for really well thought out feedback! Sadly, I seem to be cursed, and it was my second game jam where one of the programmers didn't have time to help us out, hence the rushed out minigame. We would love to have all the VFX, and even SFX we wanted but there was simply no time :(
I'm still proud of this one tho! It's all about learning from past projects and moving forward. Thanks for playing anyway :)

I know all about not having enough time sadly :( good luck with your next projects!

I love the idea and the art but I think the game is a bit too slow for me. Starts off cute and funny and quickly turns into a clicker. I understand that this is THE GAME but maybe just not for me? 5 stars for the theme and visuals tho!

At first I was lost as to how this game fits the theme but then It clicked! I wish everything was snappier because I can definitely see the craziness that could be achieved if you could survive long enough ^^
Also explaining the system through the game would be a nice change, rather than through help instructions menu.

Yee my Jams are bit cursed - didn't manage to finish on time twice :x but life gets in the way :(
Hopefully the curse will be lifted another time.

At first you think to yourself "Ohh this is just Overcooked" but NAAAH this is an action packed, neighbor drama about a guy who just loves cookies and wants to bake some in a beautiful super over 5000 <3 
I really enjoyed the mechanics and the execution. A lot to be proud of :)

I loved the movement. It was snappy and satisfying allowing for great speed and juke potential with the monster chasing you. I did miss the music though. It felt pretty shallow without it. Overall, a cute platformer action!

Very good puzzle game. Tho I did found myself spamming left and right (A/D) just to progress the game at some point :x oof

A very satisfying clicker game with really interesting art. I'm honestly confused as to how it was created. Impressive! 

Cute lil' game with a lovely art style and music. Ribbit!

Really cool game! Loved the artstyle, and as a fan of Narrative it was nice to get immersed in a random world even if just for a bit. Secret ending caught me off guard haha :) great concept!

This game gleams with polish! It is not only well-made but also stands out for its refined quality and attention to detail. I loved the music and the art style. I could tell from the start that the team was full of talented people :) great job!

Loved the music and art but would love the loop to be explored a bit more, and maybe some kind of resolution at the end?

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Aight! Will mention it to the team :) 
Not sure if we could pull that velocity feature off but who knows :P

I am speed! 

Green car goes brrr!

I am speed! 

Green car goes brrr!

Creative game with a very important feature - letting you quickly reset! I'd be just spamming the levels just to see if I can randomly pass it without thinking LOL

I can definitely see myself playing MORE of this. Other levels and upgrades - the game loop got me hooked! We are dealing with a pro game designer here 100% haha LOVED the game!

A challenging game with beautiful art! There is a clear goal and it feels super polished!
I did feel a bit cheated a few times by the gravitational pull >:(

The ending caught us off guard :x VERY cute, amazing art, overall very creative. 

The idea behind oroboros is perfect for a loop theme, tho It would be cool to see the entity change on every stage. To feel like there's something to look forward to on every level!

I like the concept! I would like to know where I'm aiming tho! It needed a light source or maybe a shadow casted by the cloud to make it easier :) Also the game needed a goal maybe like: PUT OUT 5 fires etc and move on to more demanding levels etc. Good baseline anyway!

Cute puzzle game! Works as intended and has beautiful art :) 

I like the idea of the game :D 
I liked the creativity on display here however tapping keys repeatedly made my wrists hurt haha I was stressing to make it. 

Cute rhythm game but hard to play due to latency and the visual on the metronome really throws u off LOL
Loved the game and art style tho :)
The fact that it plays your butchered song at the end is pretty funny too!

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eh, the blonde guy needs therapy

I don't know about the CPU usage but the controls yeee... we didn't manage to finish the game. However, we are planning on finishing it after the jam :) all the assets are there. We just needed more time.

 Thanks for the comment! We love the hamster too <3

I've played lots of TowerFall (keyboard and controller) and I don't remember having a jump on the far side of my right hand. It just felt off to me but to each their own.

Remember kids - Metal always beats meat!