You're too nice haha :) we obviously rushed it but wanted to be a part of the jam anyway. We had grand ideas ofc but only 2 weeks :x In the end, we put everything together and didn't have enough time for polish. Thank you for playing!
Kobdzio
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Definitely a top contender as well! Great feeling of the character, level design on point BUT I have to take away points for this horrible layout of controls haha arrows are OKAYISH but that Z,X,C was killing me. WASD and maybe I,O,P or J,K,L would have been way better. The art style is one of my favorites and the way the world Blooms was incredible! Amazing idea :)
Great game! Loved the idea and it really hit us with the nostalgia wave (mostly due to music and graphics) with something like Mario 64 LOL. The game iterates on the abilities well and has that feeling of being lost in a metroidvania untill you remember to backtrack and try something new. It does feel like there's a checkpoint issue that feels like a softlock with a gyro in that one spot -> it's mentioned in the comments on the games page. Good job! Solid Entry overall :)
Ofc! Hopefully I wasn't too harsh. On the note of the art style - I played with my GF who is not a "gamer" by any means, and it really pushed her off from even trying. She complained about our pixel art game too! I think when it comes to devs we will try things and see things to the end because we are looking for substance. From her perspective it was just not worth it to even try :( I'll try to keep that in mind in future projects - trying to balance the art style with the theme and "casual" playability! Good luck on the game in the future tho!
I got mixed feelings with this one. On one hand I love the spear (honestly best mechanic) and I was spaming it like crazy having lots of fun in the process. The feedback on the enemies is nicely done and the dialogue is cute and funny (especially Quake's map joke LOL). However, the maps felt bland and huge. I could barely tell the enemies from the background :x It felt like I'm just going lower and lower as fast as possible without any goal or reason in mind. The map felt the same the whole way through with enemies that act the same, and feel the same to fight. Two exceptions I found were the bosses where I really enjoyed the mechanics :) In the end, I quit on the second boss because the run back felt tedious and I've felt like I experienced the game enough to leave a review. Potential is there - some more ambitious art and levels with cool mechanics like these would go hard!
Damn, that's a contender for the top 3 imo! Execution is top notch, the puzzles are great, and all the mechanics are satisfying. The only issue imo is lack of WASD and that one puzzle after square 5 or 6 (don't remember) - it's over all the way some mechanics are hidden a bit TOO well haha. I was lost for a long time, and I bet many people probably gave up there. I did finish the game tho, and love the small touch with the last square :) This is definitely made by someone who loves puzzle games and has a lot of experience with this genre.
What a long and insightful review of the game! Thank you so much for checking it out! Tho, I think you didn't play the final build cause I did fix a few things with the map, platforms and other QOL. As stated in other comments we sadly started 2 weeks in and had to rush through a lot of things. I wish we had more time to test things and really work on the movement but such is life, and game jams lol.
The narrative is quite extensive, and was there before we even started working on the game. We might revisit this idea in the future to truly do it justice!
Hey! Thanks for talking a look at our game :) We started 2 weeks in and this is the result. I've just uploaded the final version at the very end of the grace period (I THINK!) so if you want try to revisit the game and tell me what you think! When it comes to the theme we wanted to go "Limbo" style but over the course of the project we shifted by adding some color to it - maybe we lost the vision along the way but I still believe it's quite minimalistic.
Thanks for really well thought out feedback! Sadly, I seem to be cursed, and it was my second game jam where one of the programmers didn't have time to help us out, hence the rushed out minigame. We would love to have all the VFX, and even SFX we wanted but there was simply no time :(
I'm still proud of this one tho! It's all about learning from past projects and moving forward. Thanks for playing anyway :)
At first I was lost as to how this game fits the theme but then It clicked! I wish everything was snappier because I can definitely see the craziness that could be achieved if you could survive long enough ^^
Also explaining the system through the game would be a nice change, rather than through help instructions menu.




