Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Spaghetti

91
Posts
2
Topics
24
Followers
76
Following
A member registered Dec 12, 2018 · View creator page →

Creator of

Recent community posts

spot on. Thank you for taking your time to write this. 

The much needed first post jam update will be about visual feedback and some tutorial/tooltip system 


I'm proud of the balance, I've worked hard on that, glad to see people mentioning it

We had a similar take on the theme! Really liked the roll animation. I would have played more but i felt it really needs a 2x  / 3x button 

that was the plan! But we had to cut so much stuff, I hope to keep working on this


Thank you for playing!

it has been one hell of a weekend making all those things work (and in fact some of it are not working >.< ) 

Thank you for playing!

 Thank you for playing!

WOW that's close, Thank you for playing!

Promising, always fun to see a new take on sokoban 

use an army of twitterbots and tweet Elon about this game, it's an accurate simulation about life on mars 

thank you so much for this thoughtful comment! 

our goal was to make a simple, short and fun experience, many things could add depth but comments like this makes me think we did something right, at least ^^ 

thank you for playing 

we have many plans and many features that we want to add but we all work full-time, we love game dev but we don't have much time for it

thank you for playing!

the world needs more kaiju games :D 

I just love kaiju games and retro aesthetics, 5 stars :D

it's just fun. Stanley parable vibes

spot on.

thank you for playing!

yeah when we started developing we wanted a more balanced combat, in the end we just aimed to make it fun. Still not sure if that was the right choice but people seem to like it ^^

thank you for playing

:D thank you for playing 

(1 edit)

If the game is not loading, try Edge browser! It's a common problem with unity webGL

(1 edit)



it softlock ! on the "try not to touch it" screen, at the beginning

the ONE rule of "finally finish something jam" is to not upload something unfinished... even itch has this rule 

Do not add your game to unrelated jams for promotion

the ONE rule of "finally finish something jam" is to not upload something unfinished... even itch has this rule 

Do not add your game to unrelated jams for promotion

oh we forgot to add it somewhere, every restart it gets harder! (fast)

thank you for playing

i've been ghosted -_-

the drawings are good, but I GOT DIZZY and had to stop playing becouse something on the parallax is really wrong. It's the same feeling i have with some extreme movement on a virtual reality headset... 



I can't tell when weapons are reloaded

i fell and it  softlocked :C



anyway, congratulation on the submission

i really don't know what it is, but the way this game looks just kept me playing. 
It' has,...something.

level design is good too, simple but it has a good flow. 

please keep making games! 

the scope of the game is really big (for a game jam!) but soon enough i just lost interest and stopped playing. Make things more fun, i don't know how to word it better :P 

Anyway, good job on the submission

man i got angry even just typing some of those things xD 

nice particle effect on the words

  i really hated the boss that blocked me on a door xD 

Sounds are in "the right place" but have to be more pleasing when you have to repeat them many times, work on that the next time

Well done :) 

  i really hated the boss that blocked me on a door xD 

Sounds are in "the right place" but have to be more pleasing when you have to repeat them many times, work on that the next time

Well done :) 

I wonder why there aren't more game like reings and this, good job on exploring that mechanic in a new setting. I had fun!

The voiceover is a great addition, too bad the clipping is really annoying. 
The lightning effect is cool, well done

Adoro i demake in ogni loro forma e ho passato volentieri qualche minuto a giocare a questo. Ho dovuto staccare l'audio per un bug di qualche suono che loopava martellante,e senza audio i giochi horror perdono molto. 
Complimenti per la submission.
Ciao!

l'asset grafico è proprio carino , il gioco è un po' legnoso ma in qualche modo funziona.
Per una eventuale prossima volta prova a seguire un po' più il tema

ciao! 

l'asset grafico è proprio carino , il gioco è un po' legnoso ma in qualche modo funziona.
Per una eventuale prossima volta prova a seguire un po' più il tema

ciao! 

the symbol was 100% an intentional easter egg and totally not programmer art that we couldn't improve before the deadline ;)

we tried to tell him! "that's just too good, it should improve in the second part!" 

it's just one of the 582834 things we couldn't adjust for the submission deadline. 

Thank you for playing!

that was really impressive for a solo effort, congratulations. 

still, i think you submitted on this jam but didn't follow the rules. Was it done in ten days? Is it really within the limitation? 

we talked about the dash but I insisted that we couldn't teach how to dodge with invincibility in a couple minutes, still not sure about the result.


let's talk about gray on gray projectiles...just stupid , don't know how we left them in xD

 Thank you for the feedback and thank you for playing!

AAAAAAAAAA WE DO NOT  AGREE I REPEAT WE DO NOT AGREE  :D

i love dash / roll inv frames, but they are hard to teach to a new player.  They are good for games that you can play for much longer, you learn those timings and then you feel GREAT abusing them

Spot on analysis. We are aware of most of those things  but coudn't fix it in time.
 thank you for the feedback. It's the first time we try to write some dialogue most of us are "skip everything and go to the battle" players, we can understand :D 

thank you for playing