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A jam submission

Work-Life BalanceView game page

Work quickly to repair a house... while it teeters on the edge of destruction
Submitted by Eysp — 7 hours, 34 minutes before the deadline
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Work-Life Balance's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#44.1544.154
Technical Implementation#323.6923.692
Overall#373.6923.692
Fun/Design#473.6923.692
Graphics/Animation#603.8463.846
Music/Sound#1293.0773.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
The objective of the game is to repair a house balanced on the edge of a cliff, while your no good boss "supervises"... and messes with the balance of the house

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot

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Comments

Submitted

really creative entry, the boss dialog adds to the charm. Looks lovely too

Submitted (1 edit)

Absolute genius use of the theme I think good job! Glad I found your game on Vim's Stream.

Submitted

the concept and the rotation of the pixel art were fantastic. the boss was hilarious. the feel of the platforming wasn't great. walking up rotating stairs probably isn't exactly trivial to implement :)

Submitted

really cool game love the way you used the theme and requirement very well thought out and the mechanics and art are really good

Submitted

wow

wow

owo

wow

wow

wow

wow

This looks absolutely fantastic I love every single pixel of it! I feel like I sniffed jet fuel and went to hell, this is the best game I've played so far! Btw, I have played over 60.

Very good job, looking forward to anything comming in the future!

Submitted

Super well done. I love the dialog, the graphics and the sounds. Lots of detail was put into this. I was a little confused on exactly what happens when you don't repair a hole? The physics are great and I can see this being a full game! Good job.

Submitted

  i really hated the boss that blocked me on a door xD 

Sounds are in "the right place" but have to be more pleasing when you have to repeat them many times, work on that the next time

Well done :) 

Submitted

  i really hated the boss that blocked me on a door xD 

Sounds are in "the right place" but have to be more pleasing when you have to repeat them many times, work on that the next time

Well done :) 

Submitted

Such an interesting game concept delivered in a very well-designed cute graphical package ! Loved the 8-bit sounds, a short background music could have been nice though. Very good work anyway !

Submitted

Interesting balancing mechanic! That was very unique and fun to interact with.

Submitted

Overall a fun game with nice graphics! A few small suggestions would be to make so that the player can run up stairs without jumping. Also I feel like decreasing the time it takes to repair cracks (maybe with more frequent cracks as a tradeoff) could be an improvement. 

Submitted

Cool game! I loved the art style and the designs of the buildings/characters; it looks bright and colorful, which I truly enjoyed. I also like the steady difficulty curve, making it slowly ramp up with each level.

However, I think something that could be tweaked is the physics of the player character. The player moves/jumps so fast that it can be somewhat annoying trying to get him across platforms. This is especially apparent when the space to enter an area is the size of one tile, making it hard to time a jump that will clear that small gap.

Another minor gripe is that the sound effects in the game could get somewhat grating. I would recommend pitching them down slightly.

I really liked the challenge, though! The more I played, the more I needed to factor in the effects of the teetering, which made me really think about the order in which I needed to fix the cracks. That strategizing really helped me to enjoy my playthrough.

This was a cool experience. Good job on the game!