Nice concept! The audio cues were very helpful. I do wish there was something I could do to keep employee morale up. I think adding more to do would make the game more interesting. Also I was having a very hard time getting out of the red.
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The driving mechanics are really good in this! The game is a nice implementation of the theme as well. I was having a hard time navigating the map though. Either zooming out the camera more or having a minimap would help out a lot with this.
Overall a fun game with nice graphics! A few small suggestions would be to make so that the player can run up stairs without jumping. Also I feel like decreasing the time it takes to repair cracks (maybe with more frequent cracks as a tradeoff) could be an improvement.
Very neat idea! It's very challenging, but still a lot of fun. Personally I think it might be good for the earlier levels to be a little shorter as it is pretty difficult to multitask when first starting to play.
Cool game! Wall jumping was a nice feature. One complaint I have is that it's easy to lose lives in rapid succession. For example I would bounce off of a spike, hit an enemy, and then be knocked back down into the spikes immediately. A bit of a cool down between taking damage might be good. Otherwise nice job :)
Very creepy and an interesting approach to this game jam. I was very curious about the story and wanted to find out more! I would suggest maybe making the player a bit faster, but otherwise good work on this.
Fun and very humorous! It fit the jam's theme really well. There were a few dialogue bugs. For example occasionally the portraits were not matching up and sometimes the conversations got stuck in a loop. These were minor though and didn't affect the gameplay. Overall great work!
The tongue swinging mechanic was done really well. It was easy to understand and a lot of fun to use. The music matched well with the graphics/environment. Overall this was a really good experience although I would've liked to see some obstacles to add more challenge.
This was a neat game! I like the the battery limitation. The graphics were really good as well. One small thing was that it was a little frustrating to run out of battery right before reaching the cord. Maybe have the robot decelerate before dying instead of stopping instantly.
The lighting effect was very cool. I also liked the way the cube distorted with certain movements. Overall nice work on this! One small suggestion I'd give would be to slow down the cube a little. It felt a bit hard to control.
Cool arcade-style shooter! The controls were a bit hard at first, but once I got used to them I had a lot of fun. The graphics are really nice. Overall this was a very well-rounded game. One minor problem I had was that at some points there were long delays between enemies spawning.
I learned a lot when it came to working with 3d games: mainly rigging 3d models and creating animation controllers. It was good practice for 3D graphics in general. I also learned more about particle systems and creating a third person camera.
Here's the link to my game if anyone's interested in trying it out :)
There were a few moments where the player got stuck jumping against walls or they couldn't move after collecting an item. Aside from a few glitches I think this was a good idea for a game. I like the way the scene flipped when you collect a power converter. Also I liked the animation on the player sprite. Overall nice job. One small suggestion I would give would be the change the text font. It felt a bit out of place compared to the rest of the art.
I really liked the music for this game. The game itself was a lot of fun to play, although it did get very difficult early on. Also, the voice acting was hilarious. Overall, great work on this!
Overall a well-executed game. It's kept simple and entertaining. The controls are easy and intuitive and the graphics match the game well. I especially enjoyed the small details like the way the player sprite changes as they continue accelerating.
It's a neat concept! One small problem though was that some blocks kept getting stuck in corners and could not be pushed. Also when I stop pressing a key the character continues to move for a bit. Otherwise, good work on this.
Legato: A game centered around music where you memorize and play sequences of notes. The music really stands out and it has unique gameplay.
Distress Signal: A fun space shooter with very nice graphics. You also mine asteroids for materials. It was overall a well-executed game.