I appreciate the feedback! Also thanks for telling me about the crashing bug. I'll look into the issue.
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Very neat idea! It's very challenging, but still a lot of fun. Personally I think it might be good for the earlier levels to be a little shorter as it is pretty difficult to multitask when first starting to play.
Cool game! Wall jumping was a nice feature. One complaint I have is that it's easy to lose lives in rapid succession. For example I would bounce off of a spike, hit an enemy, and then be knocked back down into the spikes immediately. A bit of a cool down between taking damage might be good. Otherwise nice job :)
Very creepy and an interesting approach to this game jam. I was very curious about the story and wanted to find out more! I would suggest maybe making the player a bit faster, but otherwise good work on this.
Fun and very humorous! It fit the jam's theme really well. There were a few dialogue bugs. For example occasionally the portraits were not matching up and sometimes the conversations got stuck in a loop. These were minor though and didn't affect the gameplay. Overall great work!
The tongue swinging mechanic was done really well. It was easy to understand and a lot of fun to use. The music matched well with the graphics/environment. Overall this was a really good experience although I would've liked to see some obstacles to add more challenge.
This was a neat game! I like the the battery limitation. The graphics were really good as well. One small thing was that it was a little frustrating to run out of battery right before reaching the cord. Maybe have the robot decelerate before dying instead of stopping instantly.
The lighting effect was very cool. I also liked the way the cube distorted with certain movements. Overall nice work on this! One small suggestion I'd give would be to slow down the cube a little. It felt a bit hard to control.
Cool arcade-style shooter! The controls were a bit hard at first, but once I got used to them I had a lot of fun. The graphics are really nice. Overall this was a very well-rounded game. One minor problem I had was that at some points there were long delays between enemies spawning.
I learned a lot when it came to working with 3d games: mainly rigging 3d models and creating animation controllers. It was good practice for 3D graphics in general. I also learned more about particle systems and creating a third person camera.
Here's the link to my game if anyone's interested in trying it out :)
There were a few moments where the player got stuck jumping against walls or they couldn't move after collecting an item. Aside from a few glitches I think this was a good idea for a game. I like the way the scene flipped when you collect a power converter. Also I liked the animation on the player sprite. Overall nice job. One small suggestion I would give would be the change the text font. It felt a bit out of place compared to the rest of the art.
I really liked the music for this game. The game itself was a lot of fun to play, although it did get very difficult early on. Also, the voice acting was hilarious. Overall, great work on this!
Overall a well-executed game. It's kept simple and entertaining. The controls are easy and intuitive and the graphics match the game well. I especially enjoyed the small details like the way the player sprite changes as they continue accelerating.
It's a neat concept! One small problem though was that some blocks kept getting stuck in corners and could not be pushed. Also when I stop pressing a key the character continues to move for a bit. Otherwise, good work on this.
Legato: A game centered around music where you memorize and play sequences of notes. The music really stands out and it has unique gameplay.
Distress Signal: A fun space shooter with very nice graphics. You also mine asteroids for materials. It was overall a well-executed game.
Nice job on this! I really liked the scenery and certain details like the day/night cycle. I think it helped make the game world more immersive. One possible addition I would suggest would be settings for mouse sensitivity.
I liked the way you implemented the theme of there and back again by having to travel back and forth between different areas and collecting keys to unlock new pathways. Some parts did feel a bit unforgiving, however, and I felt like the distances between checkpoints were a little too far. Otherwise, nice job on this game!