This is a pretty fun idea. Course, still some kinks to iron out, as has already been mentioned, but for 10 days this is pretty good. The sprites look good, I was hummin' along to the music, and I showed those cygoblins what for while spinning around in space. Turns out if you bonk your head just right, you'll be able to spin. This part might just be me, but there are mirrors in places where there doesn't really need to be? Maybe I had my angles wrong, or maybe they're there so you can have multiple ways of doing the levels, or any other amount of things that just flew right over my head, but I couldn't see a way to use them. If they can be hit, then that means that you made levels that can be done in multiple ways, which is always a nice bonus. Good work
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Mirror Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #295 | 2.121 | 3.000 |
Music/Sound | #296 | 1.838 | 2.600 |
Fun/Design | #302 | 1.980 | 2.800 |
Theme/Limitation | #313 | 1.980 | 2.800 |
Overall | #318 | 1.895 | 2.680 |
Technical Implementation | #351 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The final level features a boss battle, and the main mechanic allows you to walk up the walls and onto the ceiling (on the edge) of the spaceship
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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