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A jam submission

Bonefest: BossView game page

Submitted by risedev, yusovv, Elvin, Evaletta — 1 hour, 14 minutes before the deadline
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Bonefest: Boss's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#523.9383.938
Music/Sound#1582.8752.875
Overall#1922.7752.775
Theme/Limitation#2302.5632.563
Fun/Design#2512.3752.375
Technical Implementation#2702.1252.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
Revealed the theme of the game

Team Size

Quartet (4)

What main engine/tool/language did you use to construct the game?
Unity

Which diversifiers did you use, if any?
Anti Chromatic, By the Hand, My Own Noise, Quick Run

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Comments

Submitted

The art looks super cool, music sounds nice altho a little repeatitive after a while. Movement felt a bit off and got stuck a few times and i couldn't beat the first level cause the last skelly was swimming in the ground. I was trying to hit it but i don't know if i did cause the attacks didn't have any feedback. I think with a bit more polish it'd be a cool game!

Submitted

Visuals are great! Although movement can be more smooth other than that overall game concept and overall game is great!

Submitted

Art is great, got a bit stuck where to go very quickly. The parallaxing fence at the start seems a bit weird, also the attacks need a bit more feedback and definitely some sound effects. Nice attempt

Submitted

I like the art and the idea of the game, but the implementation is lame. The control is jerky. I am sure that if you refine it, it will be very good!)

Submitted

The hand drawn skeletons are nice and I like the rolling head animation that happens when you crawl but I am not sure what I am supposed to do. Can't go right since I am stopped being told I need to become the strongest. Can't go all the way to the left or else it restarts everything. Can enter the first room on the left and then quickly have to turn right to kill the the other two skeletons in there to get a potion looking thing but then nothing happens. I got lost in the gameplay but the handrawn artwork is nice

Submitted

the drawings are good, but I GOT DIZZY and had to stop playing becouse something on the parallax is really wrong. It's the same feeling i have with some extreme movement on a virtual reality headset... 


Submitted

Nice game! The art is really nice and I really appreciated the enemies running at the background. Also encountered some minor problems with collision and control in the air but still an impressive game! Looking forward to see this further develop!

Submitted

The game got stuck 2 times after reaching the chest in the level in the left part of the map. I wanted to play more but rip.
The idea is cool, the music and the art is fire I love them.
Gameplay wise I would like more control of my character when I'm in air, and some enemies don't see you from behind even when you hit them, so they're just standing there for free.
I can also attack while defending (?), I don't know if it was intentional but it seems pretty busted ahah.
Good job on the game, it was fun!

Submitted

the idea for the game was there and it would have been good the art is also good but there were alot of mechanical problems. like when i jump i cant move forwards which made it hard to play and also you walk animation is delayed you want to have the animation not have an exit time

Submitted(+1)

controls were simple and easy to manage, the game environment is in line with the story and gives a gothic feel to it... and the art is awesome! great game! keep it up! 

Submitted(+1)

I really like the graphical style and the general feel of the game, but at the moment it is quite buggy and I couldn't get very far at all? I think it needs a lot more work...

Developer(+2)

Thanks! We will definitely do a lot of work on the bugs! <3