The art looks super cool, music sounds nice altho a little repeatitive after a while. Movement felt a bit off and got stuck a few times and i couldn't beat the first level cause the last skelly was swimming in the ground. I was trying to hit it but i don't know if i did cause the attacks didn't have any feedback. I think with a bit more polish it'd be a cool game!
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Bonefest: Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #52 | 3.938 | 3.938 |
Music/Sound | #158 | 2.875 | 2.875 |
Overall | #192 | 2.775 | 2.775 |
Theme/Limitation | #230 | 2.563 | 2.563 |
Fun/Design | #251 | 2.375 | 2.375 |
Technical Implementation | #270 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Revealed the theme of the game
Team Size
Quartet (4)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
Anti Chromatic, By the Hand, My Own Noise, Quick Run
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