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A jam submission

Edgeguard Mech ArenaView game page

Knock off the Arena every Mech standing between you and the victory!
Submitted by Miki (Game Designer) (@MikiLink_GD), Essojadojef, GiacomoGD, Francesco Plinio D'Ignazio — 1 hour, 37 minutes before the deadline
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Edgeguard Mech Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#653.7954.000
Theme/Limitation#713.3733.556
Overall#1073.2683.444
Technical Implementation#1273.0573.222
Music/Sound#1343.0573.222
Fun/Design#1523.0573.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
In this game, falling off the edge will lead to your death, knock off your enemies to win the round. You will face a giant enemy in the last round of both arenas!

Team Size

Quartet (4)

What main engine/tool/language did you use to construct the game?
Unreal Engine 4

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Comments

Submitted(+3)

it was fun, made me laugh being a chicken mech. i didn't make it very far, but would have been cool to have gotten like an ultimate ability or something other than just the dodge/dash.

Developer(+1)

First, thanks for playing it!
Second, we were thinking about a second unique move for each character, but time forced us to cut this idea

Submitted(+3)

Great game!

Add some polish, mech upgrades and release it!

Developer (1 edit)

Thank you very much! That is something we could do!

Submitted(+3)

Cool game. Easy to grasp  but I found it a bit hard still.

Love the looks of it 

Developer

Thank you for playing our game and for the feedback! We wanted to make it somewhat challenging, at least in the last level of each arena.

Submitted (1 edit) (+3)

Very cool looking mechs, textures, animations, and the idea is simple but solid just needs a little more work to make it more engaging for me. Things like a better concept of how far aware your dash will travel and "how powerful of an attack will it be" and maybe  a way to stun enemies while you try to knock them out but the enemy can do the same to you. 

Developer

Thank you for the feedback. I agree that the game lacks visual indications for the dash travel and attack power. The stun instead is something that we wanted to add but ended up leaving out. I'm looking forward to see your playthrough :)

Submitted(+1)

Gameplay posted

Submitted(+3)

My teammate loves mechs so I just had to give this a try! I love how you built upon a simple idea with really nice visuals and arenas. I would love to see some player feedback, I barely knew which one I was when things got chaotic. Getting hit also isn't very well telegraphed, you can barely tell that you got bonked. Still, I had a very nice time with this!

Developer (1 edit)

Thanks for the feedbacks!
I agree with you about the feedbacks, and we will  for sure try to improve on that for the next project! We tried adding a camera shake when being hit but it didn't make into the final project, sorry ahahah. Thanks for playing!

Submitted(+3)

Good use of theme, nice graphics and level design. Had fun, but wish the combat, or collisons had more oomf to it. 

Developer(+1)

Thanks for playing the game!
Regarding the collision and combat yes, that is something that we're still trying to achieve.

Submitted(+3)

I dig the up-close mecha art in the mecha select! Also like the arena art details and variety, and vfx stuff on the mechas in game.

Fun game that executes well on a simple concept. When I found out the color around mechas is their damage, and damaged mechas get knocked farther, things clicked into place. And also that you can push enemies around without dashing, that's a nice tradeoff. I wonder how a 4 player free-for-all version would be, seems like it would work ok. The enemy AI feels fair. Predictable and challenging, in a good way. I do wish there were more unique things going on design-wise, but it's fun to play, I reached the end!

Developer

Thanks a lot for playing and for the feedbacks!

We initially thought it as a local multiplayer, we spent a lot of time into arena design, basic movements, IA and player tuning, so in the end we decided to leave it as a singleplayer experience. I think we still need experience (and time) to provide an enjoyable multiplayer gameplay, but this went into the right direction, so I'm really glad you did enjoy it!