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(1 edit) (+3)

Very cool looking mechs, textures, animations, and the idea is simple but solid just needs a little more work to make it more engaging for me. Things like a better concept of how far aware your dash will travel and "how powerful of an attack will it be" and maybe  a way to stun enemies while you try to knock them out but the enemy can do the same to you. 

Thank you for the feedback. I agree that the game lacks visual indications for the dash travel and attack power. The stun instead is something that we wanted to add but ended up leaving out. I'm looking forward to see your playthrough :)

(+1)

Gameplay posted