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(+1)

This is really great considering you did it alone!

I loved the colour palette and the graphics, I was a bit confused at the start because I didn't read to turn on the lights with the switch (if it was written anywhere 🤣), on the third mission I had the same problem because I didn't read the mission (I was dragging the wrong crates), I think that you could have left the mission visible all the time!

Another thing I didn't understand is the rope, can you grab it or is it just a collider? I tried to pick it up smashing all keys on the keyboard (and I killed me several times with R)

(+1)

Thank you! :) It is written on the screen when you load in, pass out or restart, so i figured just let the player run around, pass out a few times, and they'll probably notice it if they didn't already. I thought about keeping the objectives list on the screen, but it was taking too much space in my opinion and wanted to keep the UI clearish. Making it smaller was not an option because of how i set up resizing to get that pixely look for the rope for example.

You can grab the rope with the same button as you grab onto anything (space), however it's not needed to complete the game at all and it's just there in case you wanna pull the crates from the dark or from another light source to another light source. There are not many uses for it other than that. I planned on making puzzles where you have to use the rope or you'll pass out, but didn't get around to it. Maybe it's still useful for some people thought i don't know :)

Thank you again for playing and great feedback :)