Personally, I think this game fits mutch more to the last years theme "Out of control". Also I'll be honest, this game didn't cought me that mutch. Outside of changing characters speed I didn't really noticed any changes and since the games core is fighting (at least that's the impresion I got) and not the movemen speed the changes are more of just being annoyng rather than a meaningful features. What I think would hepl is to make the character roles more destinct "this one is for fighting" "this one is for running away" "that one is for healing" something like that.
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Jekyll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1892 | 3.200 | 3.200 |
Presentation | #2272 | 2.886 | 2.886 |
Overall | #2474 | 2.819 | 2.819 |
Fun | #3115 | 2.371 | 2.371 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The cursed player character is multiple creatures joined together in one body. As the player shifts between forms against their will, they must adapt their gameplay strategy accordingly.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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