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Hi ryancross!

This is a really cool concept! I love how confident I was with spamming arrows, only to flop over to the lumbering beast that could barely move. In order to win, I had to pay more attention to timing and wait a bit so I could get my arrow slinging boi for the big monsters. 

I think sound effects would really make this game pop. Maybe a countdown timer for when the player is about to switch so you can retreat (or advance), or a tormented scream when your poor little archer mutates into the green abomination. I think both of these would really add to player feedback and therefore gameplay.

Great start! I am happy to play it. Good luck!

Best,

Brandon from TheIndieDream