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Cultist Deal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3517 | 2.333 | 3.500 |
Originality | #3838 | 2.333 | 3.500 |
Overall | #4105 | 2.111 | 3.167 |
Fun | #4791 | 1.667 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can bond with altars to gain benefits/disadvantages. Combine breaking and bonding effects to cleverly reach the Exit
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
My first note for you: great job on the thumbnails and screenshots. Its the reason I chose to play your game. I love this low-ish poly style and the mono-chrome is design is aesthetic. And it looks even better in game. The opening camera sequence does a great job of establishing immersion in the world from the beginning
I might have enjoyed the "dash" more if the sound was a little softer and if it let you travel a little further or faster. I was stuck at this for a while and was mashing it a lot.
I really like what you did with the integrated tutorial and allowing the player to learn and figure out out naturally. The first playable screen with the character frozen was a very easy to understand intro (which is very important for a jam game)
I also thought it was really original how you took an new approach to death (or self explosion) not always being a respawn. It definitely made me feel like i might be a demon or in hell or something (along with the aestheic)
Great job! I read the description after playing. Solo dev in 48 hours, second finished game, first jam. I'm impressed!
Thank you for playing and reviewing it! Really Appreciated!
Interesting concept and I liked how you had options about extra paths you could do for bonus collectibles. I found 4 by the time I made it to the exit
Thank you for playing!
Nice game, even for an asset flipper. This is really nice and mechanically sane. I just have a bit of a problem with the level desing, since you CAN and WILL get stuck at some parts. You can also exploit the mechanics to break the level.
Overall, I see this as a nice little confined experience. You could make a full puzzleler out of this, but as it stands right now, its very good.
3/5, since you didnt make most of it yourself. Maybe work some more on making the progressing a bit mor obvious, the begening was abovious, but after the second link with the dash, it was downhill.
level design looked very cool, i didnt know where to go after a blew up the wall, nice art style and mood
I shouldve made it more clear ^^ . Thanks for the feedback!
It took me a while to realize there was a second wall. Maybe if it was a little closer or the time was a little longer it would have been more obvious to me