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LongNeckMonster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4132 | 2.200 | 3.111 |
Overall | #5135 | 1.624 | 2.296 |
Presentation | #5350 | 1.414 | 2.000 |
Fun | #5453 | 1.257 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your head and body are joined together by a very long neck
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hi. Hello. It me, official. Im commenting here so that everyone that plays this can know how to solve each puzzle:
1.- Just walk up to the button
2.- You can use your head to bite down on one of the flags, and then move onto the next one. To make it more easier: Press E to pick up your head and then move it infront of the pole, a Promt should apper and you will be able to anchor down.
3.- You should be able to drop your head and make the npcs down there follow it to the button. If the dont do it, you can jump down and press it yourself. There a teleporter on the bottom corner of the room, which is really hard to use, but with enough luck you should be able to teleport up.
4.- Make the npcs follow you to the button, just like the last one, if they are unable to do it, you can jump down and use the teleporter to get back up.
5.- Anchor to one of the corner flags and move your body so that the neck touches another flag and the body touches the last one.
6.- Use the teleporter to get inside the room and do the same (This one requieres luck, sometimes you wil get stuck on the door, and its almost impossible to break free)
7.- In the last room, there was a fourth flag, touch it and the door should open.
Beyond that last door theres nothing.
All this is subject to change during the next release. Be sure to play it!
This was officially official, and thank you for playing!
I like the ambiance that the music and artstyle gave to me. At first the movement felt tricky but once you get use to it doesn't feel as difficult. Overall a great job for a 48 hour game jam :D
Thanks! It feels rewarding to hear I did okay despite giving up lol.
In the next version I will use a new method to animate the player, so that the active ragdoll doesnt feel as clunky as it does right now.
What this game has in jank it certainly makes up for in charm hahah Seriously though, this was an oddly fun game with some really cool potential down the road if you continue post-jam!
Perhaps having the head controlled by mouse or gravitate towards things it needs to bite would help ease up on some of the frustrations of just not getting the head to land where you need it to. Also maybe tightening up the body's walking controls a little, that said I can totally see how the slide-y controls could be intentional since you are a big ole monster with their head wiggling 6 feet behind them hahah
Great take on the theme and a fun exploration of an idea and world, Good job!
Thanks for the idea actually. Controlling the head with the mouse? never thought of it. It actually makes a lot of sense.
The wanky movement was intentional, I had an artist draw up a comic explaining everything, but the deadline caught up before I could implement it. Be sure to try v2 when that comes out!
Thanks for testing out my game! I havent gotten into your game as the ti me of writting this, but I'll make sure I will.
I loved this game , It's fine mechanic is good, visuals are good as well. Great job!
Thanks, I never would've tought anyone would say such things. Its jank as all hell, and not realy complete.
I appreciatte your comment. Thanks for testing out my game! I'll make sure to play yours when I get the chance.
Very weird game in the best way possible! Great music too. I couldn't figure out the Bite mechanic and how to get back up on the first catwalk. I like the visual styles of the room and I immediately felt like... a long necked monster.
Thank you, I didn't find a time to actually make s tutorial for these things.
First, the bite mechanic (as well as others) are not as responsive as I've liked. To bite down you need to put your head inside s trigger around the flag pole, you can only bite down on flag poles for now.
Secondly, there's a fail safe teleporter if you do fall down the catwalk, it sometimes works, it sometimes doestn. Since the entire character is phonics based, it need some tweaking to make it work.
Lastly: thank you so much for testing out my game, I know it's rough but hopefully you get to play the revised version once all this is over. I will come to play your game once I get a good night's sleep.
This was officially official, and thank you!