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Swords and Flowers

A member registered Sep 03, 2018 · View creator page →

Recent community posts

No problem! This should be easier, and thanks again!






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I offer up every single game from my catalogue ( Thank you so much for doing this!

(Edit: Just saw the multiple games ruling inside the Q&A. Amended and made another reply. Thanks again!)

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Incredibly lovely. Wonderful moments and things. <3

6e saw a dead horse, swallowed it whole, and spit out a beautiful skeleton. Behold a reclaiming. Play this and remember what role-playing games are. It is really fucking good.

Heyo! I just realised that although folks drop great ratings & super insightful reviews on my games, they don't exactly pop in the comments underneath my game page! Is there a current way for players and folks to access these reviews other than my dashboard? I've noticed older threads on the matter but didn't spot a method yet.

Absolutely fantastic and much-needed addition to Blades. Where the original feels like a indulgent heist fantasy, Steelweaver's Rebellion pushes what I *wished* BitD had done more - to tell a story of fighting back by bleeding the oppressor through revolution.

Incredible trash. Like tarnished, filthy piles of gold. Highly recommended you immerse yourself in this vat of filth.

Vivid and wonderful. A transformative experience which changes your surroundings upon reading. Play, imagine, and wield the artifact that fell at your feet.

This game has Karkat Homestuck energy. 10/10.

Atmospheric and evocative. A treat to read and experience.


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It's official! Thanks to popular demand, Hot HorrorJam has been officially extended by TWO WHOLE MORE WEEKS until 31st August!

You can find the original announcement tweet here!

So use this time to rest, care for yourselves, and bring your spooky, romantic ideas into life. <3

Have fun, y'al!

Heyo, thanks for waiting on the super late reply! It should be evident via our Twitter announcements already, but the Jam does not have a dedicated Discord for discussion. You'll be more likely to find team ups via here or our Twitter tag (#HotHorrorJam).

Hey there! Thanks for waiting on the reply, we've been slower here on the Itchio forums.

To clarify, character sheets will not count into your page limit if it's not inherently tied and essential for your game.

The best way to go about this would be to make your character sheet an optional, additional downloadable file on your game page. :D


A Tabletop RPG Jam of Intimate Horrors for summer.
Explore nightmares, eroticism and how the supernatural turns us on.

What are you so afraid of?

Submissions open from 26th July to 17th August.

Head on over to the link to know more and join us! Have a question? Pop it here, or use #HotHorrorJam on Twitter!

Thank you all for the feedback, everybody! The jam has been officially extended until the May 19th - check out the announcement here:

Hey y'all! Ben here, your co-host for Folklore Jam. After discussions and reaching out to the community, we've all come to the decision to extend Folklore Jam's deadline by two whole weeks for everyone! This puts the new deadline for all submission at May 19th.

We've seen so many awesome, ambitious projects from everyone in the community for Folklore Jam - but there was plenty of crunch and rush to meet the deadline. So we're extending the deadline to help everyone out - so get some rest, take care of yourselves and let's have fun with the rest of this jam!

A huge thanks to you all for making this happen.

This is an awesome initiative!

Hey everyone! Your co-host, Flowers here. Arthur and I have been noticing participants rushing and crunching to finish up their super cool projects for the jam.

With a deadline coming up in a couple of days, we would like to help everyone out to take care of themselves and still finish up their games! So this is an open call to everyone: Would you like to have an extended deadline?

Let us know!

The title. YES.

169. Nice.

Thank you!! Looking forward to hearing how it turns out! :D

omg yes


A sweet game with some good narrative sense. It's nice to see games like these pop up from game jams, as debatable as the thematic fit is to people.

Well-polished platformer with lots of puzzler and reflex elements involved. Could totally see this turn into a full game with more challenging levels, and more verticality. There were small issues with how 'slippery' the chicken felt but imo that really stems from how the camera centers on the sleepwalker more than the chicken itself. When the camera slides ahead of you while you move, it can prove a little difficult to even gauge the accuracy of where you're stopping. My eyes can't cope with the weird almost double-vision effect. A really good vertical slice of a game with lots of potential.

Fantastic game that completely took me by surprise with its smooth, intuitive level design. Every turn and movement feels like a delight to discover, but also cheekily laid out by a really smart designer. It's done what most platformers fail to do on the first try, to encourage exploration without stopping its momentum. I played through most of this without even stopping the robot (whose animations are stellar too!). A must play and favourite. Like the summary says, the game has places where you can definitely get stuck.

A favourite in this game jam. Responsive controls, a well-executed idea with a simple layout.

Very fun and polished! May want to expand the screen size to allow more breathing room and to utitilise dodging into its fullest. The holy smite bar seems to go against the theme itself however, so maybe a change to a more detached form of damage/cleanup like triggering traps or automatic bullets when you run out of other enemies?

A cute and interesting twist on the farming genre where you literally 'pull' your plants into full growth. I could see this being super fun with plant variants, better animations for the pulling, and maybe a bigger game or story surrounding the farming. At the moment, there's no real motivation or feedback to harvesting more plants.

The visuals for this is fantastic but gameplay-wise, it could use some more polish, and definitely more time for it to come into fruition. There are small glitches and bugs, like how if you move the laser, you'll kill engineers who have entered your 'body', There's also no real fail state as far as I've played, and the game has no proper ending yet.

Really cute puzzler with some pretty classic, challenging levels. Crashes often on browser however, and it's not exactly breaking the mold although impressive!

Very simple idea with great execution. I love the little character and the art style you chose. The tethering is great and has lots of potential to amp up challenges with moving orbs, blocked paths, and other ways to use the tether. There are some small issues with the bounciness of the tethering however, and it can sometimes to slow to respond so it makes levels frustrating. The screen could also be bigger or just constrained to one frame like Celeste to give more information and preplanning.