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(1 edit) (+1)

Really well made and simple! I enjoyed how "pure" yet deep the mechanic felt. The levels were also fun to navigate, although the deep wells that required wall-jumping were sometimes frustrating. Perhaps one way the mechanic could be made more controllable would be by adding a "vector arrow" or something, indicating the direction that the bullet will get fired - as-is, it was sometimes hard to predict quickly where to place the mouse.

Thank you! :) The vector arrow idea is great, I will definitely add it in a future release.