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Paint The Walls Red (GMTK 2018)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #327 | 3.280 | 3.280 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I wish it was called "Wall Painter" though I understand why the game is called what is called :P This is game plays so fast, no joke, at least your movement is. Interesting idea for sure and the execution is nicely done. I wonder how this game would feel with a game pad... ;)
Needs a good tutorial IMO, but this does some really cool things! All the different attacks are really interesting, and the visual effects are great. Also, points for the animations.
Great game. Had fun. Intuitive UI. Really liked the sprites, animations and flavor of the skills.
Wish it had a better tutorial in which u didnt have to read. However, once u get how to play its fun.
Solid entry.
This was a fun game; I think fleshing it out to have a more progression-oriented wave system could have a lot better first time player experience, and give more difficulty ramp to increase the playable time. Fun game, good jam submission entry; thanks for submitting!
Really liked the concept, a few games have changed the weapon/ability the player has after each attack, but I haven't seen any do the combination idea and it worked well here.
I think some kind of feedback as to what ability I have would be nice. Having to look into the corner, away from the action, takes away from the gameplay imo. Especially for a game that's decently fast/hectic like this.
The Level design is pretty simple but its a cool concept. I like the idea of a different attack every time. In a complete game the player would have to rethink his or her approach after every attack.Also I liked the way you setup the tutorial. pretty cleaver.
if you don't mind checking my submission that would be highly appreciated. its called Robot Rampage.
I hope you don't mind the "shameless plug" ;)
Oh no, hes learning! Ha ha, jokes aside, thank you for the feedback, and I will check it out!
Neat concept! It did take me a bit before I realized how exactly my attacks were changing and that I could know what they were beforehand and plan for it a bit.
Gameplay does feel a bit rough as another user said in that you move super fast and there feels to be almost no weight behind your jumps/movement at all.
I think it would be super cool if you were able to flesh out the mechanic of constantly changing weapons some more by creating more unique circumstances which are hard countered by certain loadouts. That feels like it could potentially be super satisfying to play!
Mhm, the gameplay is really rough, and ill really need to sand it down, and flesh it out, thanks for pointing it out. As for the unique circumstances, they sound great! Im adding it to the list of "pending", thanks for the suggestion!
Really innovative. Loved having to plan where I was around what attack I had to do!
Well then im glad the I did atleast one part of my job right, thanks for the feedback!
The gameplay is a little rough (it move really fast and lack of feedback) but this a very cool idea ! The mechanics allows the game to be both tactical and fast, and also to have several attacks with simple control, that is very interesting !
Thanks for the feedback, planning to flesh out the attacks better in the post-jam version, along with more stuff! Stay tuned.
Cool game! I agree with the notes, would have also used bigger letters.
I possibly found a glitch, it took me upwards at the very left, like in a lift. But it still worked, I could get out, so everything's fine.
Yeah, thats a glitch im trying to fix. Thanks for the feedback!
An interesting game indeed. The attack system is quite interesting and requires a bit of thinking and planing while there is a horde of zombies running at the player which is fun. The concept is quite good and with some more polishing you can make a really good game. I really did not enjoy the "How to play" notes, I found them rather confusing, so I just found the keyboard commands and jumped straight into playing.
Mhm. Like I said in a previous reply, a new tutorial will added along with a "testing" mode and a loadout screen. Thanks for the feedback and play!
Go to game page for better presentation, BUT remember to rate here.
Cool game! However, I feel that the concept could have been communicated better. The notes system is interesting, but it would've been nice if the tutorial was built into the game.
Mhm, totally agree. When my mother asked me what my game was about, i tried, then promptly gave up. There was also going to be some sort of an ingame tutorial, kinda like a shooting range. Unfortunately I didnt have the confidence to finished it, and settled for the pile of paper instead.
Thanks mate!
cool game!! calling back a bunch of discs to chop things around me feels great.
Ah yeah, the discs were originally axes, based on the ones from God of War, however because of time constraints and unfinished animations, they were cut. The upshot? We now have the spinning blades from Half Life.
Thanks for the review!
Fun game! Wish the attacks went out a little faster so I could hit them mid-jump or i wish I could walk on the stairs. Just feels hard to attack the zombies that are slowly walking down them.
Mhm, theres a small charge up before the actual attack, so unless your really good at timing it odds are you'll miss, ill redo it so the charge up will only happen when your on the ground. Thanks for the review!
Go to game page for better presentation, BUT remember to rate here.
fun game! a tip: this is a guide for amazing-looking blood splatters in game maker (based on Hotline Miami's blood)
Ooooooooo blood effects, perfect for people that like gory games like me, thanks! And yeah, I can do that and will do so after the jam. Once again, Thx!
Go to game page for better presentation, BUT remember to rate here.
Great game! But i think it needs to be more punishing to the player, since I've survived for quite awhile just by spamming left click. Love the concept of having 2 attacks in a single click.
Yeah, left click spamming is a bit overpowered, im hoping to limit this with a future implementation of a loadout system (cut last minute due to boringness). Thanks!
Very cool! Lots of attack diversity and a clever concept. Also very impressive that you managed to build in a tutorial. Which was very helpful. Some of the attacks lack feedback and the monster placement is a little wonky, but jams aren't about polish they are about finding a unique idea and expressing it. And this game does so with flying colors. Well done.
.I agree that some attacks lack feedback, most notably the explosions in both graphics and sound. And the monster placement is due to the some what so so pathfinding of CF2.5 (mainly the extension). I'll probs improve these in a future version, thanks for the feedback!